Some Malphite changes/small rework to make him more dated/viable without breaking him...
As the title says...
is currently sitting at a 50% win rate:
http://na.op.gg/champion/malphite/statistics/top
https://champion.gg/champion/Malphite/Top
As
is an older champion, he could use some small changes to make him a more viable champion and dated.
Range increased from 125 to 200
Base mana increased from 282-962 to 500-962
Passive: Granite Shield
New Effect
gains 20/25/30% (Levels 1, 7, and 13) bonus armor; the bonus armor is tripled when the shield is active
New Q: Seismic Shard (750 target range) (275 effect radius) (8 second cooldown) (60 mana cost)
tosses a rock at the targeted area and shattering it, dealing 70/120/170/220/270 (70% AP scaling) magic damage to surrounding enemies and slowing them by 20/25/30/35/40% for 4 seconds
W: Brutal Strikes
New Passive:
gains bonus 30/35/40/45/50% attack speed
Active: Damage increased from 15/30/45/60/75 to 30/45/60/75/90
AP scaling removed; 40% AD scaling added
E: Ground Slam
New Effect Now reduces enemy champions bonus attack damage by 50/60/70/80/90
R: Unstoppable Force
Knock-up duration increased from 1.5 seconds to 1.5/1.75/2 seconds
Reasons:
-By relocating the passive on Brutal Strikes to
's passive will make it make much more sense and will allow
to be more tankier early game.
-By changing Seismic Shard entirely will allow
to poke multiple enemies instead of just one... And will allow him to wave clear much better in the early game.
-By giving
a attack speed steroid and AD scaling on his Brutal Strikes will make him a viable bruiser/juggernaut.
-By allowing Ground Slam to reduce enemy champions bonus attack damage will allow
to be more helpful in team fights and much more stronger against AD champions.
-By buffing the knock-up duration on Unstoppable Force will make it much more useful in team fights.