As a mid laner: You have a super high gank death score and super low placement score.
Basically, as I said above, you have 0 vision outside your lane. You don't ward enough, and you make yourself an easy target. Since Junglers are also bad in bronze, you don't generally start feeding til mid game, so that's a plus, but also means a pink ward would probably last a very long time, and easily pay for itself. (they ALWAYS do, keep buying them)
Fighting breakdown you're 0.9% rating compared to other players, the bottom 1%. You win 31% of your duels, and 22% of all fights. Basically, you take a lot of losing 1on1s, in addition, you take fights when enemies are near and allies are not. This goes back to vision.
This even seeps into your teamfighting (you win 39% of your teamfights) the end result is you win 29% of all your fights as a mid laner (out of 90 fights this season)
In skirmishes (2v2, 2v3, 2v4, 2v5s) you win 27% of the these accounting for 26% of your fights, again, this is 100% information based. So you're always positioned bad/are unaware of enemy positions. In addition, this will seep into damaging your jungler, for example, if an enemy is invading your jungler and positioning himself poorly, you're unlikely to notice, or help even when a free kill is available. This potentially means the difference between a free win and a "uselss jungler".
You do average 580 damage per minute, 23% of the teams damage and 1111 damage absorbed per min. Given your champ selection (zed, Veigar, Teemo, Sylus etc.) this is actually extremely low, especially in bronze due to teemos insane shroom damage output.
Wards per minute, 4/100 relative to other players.
In addition, everything about your farming is poor. More vision, 75 gold wards will also allow you to more safely farm and go for last hits. A few minions that youll be able to more easily get will pay for a ward, and prevent the death gold. In addition, minions add up to more gold than kills fast. Stop trying to fight so much, you're not winning.
Your throw score is 98.9. This means you throw games when you're ahead....A LOT! At the same time, you do really well when you're behind...Maybe you like a challenge and try a lot harder/have better focus when behind. You need to start playing with that same caution when ahead. Don't go for kills, go for dragons, don't chase enemies, if they run, take their jungle, take their open tower. STOP chasing enemies, all your stats say you chase, and you don't stop.
Ahead or behind, focus on objectives.
The good?
You're good at securing kills deeper in enemy territory. But seriously, this isn't great when you're dying to do it. A low health enemy is an enemy that can't farm CS. Keep them low HP unless they GIVE you a free kill, you'll get more gold from CS and they'll get less, this will quickly add up to more value than a kill.
You leave lane to gank a lot and it works. Keep doing that, but it's possibly what's leading to your poor skirmish score as well, make sure you take safe paths to other lanes, and make sure you keep vision between them. More pinks, more wards. Know where the enemy jungler is before you wander through the river, a lot have the added bonus of runes that make them stronger in the river.
You do well head to head in lane, really well. But it ends there. You're so focused on that, that you're unaware of your surroundings. Take this lane dominance, and play more passive with it, find objectives, use the lead to create a vision advantage on the map. ALWAYS have a pink ward out and watch yoru flank.
As a mid laner, by pink warding one side and favoring that side, you can make it exceptionally difficult for an enemy to gank you.
As mentioned before, focus the objectives. Honestly, you already do this pretty well, maybe a bit more is needed on dragons though. Just make sure to slow down when ahead, make sure you keep going for these, take a dragon, reset. Take each win as a win, don't try to instantly capitalize on it. Don't win a teamfight then try to ace the enemy, back off, take the gold off the map, and repeat.
TL;DR
- Ward, ALWAYS have a pink up. Favor that side of the lane.
- Keep pressuring those dragons.
- Don't chase enemies, if they run on low health, keep csing. It'll pay for itself as well as any kill and keep you alive.
- When ahead, don't try to kill the enemy team, slowly pressure the map, take objectives, and most importantly, help your team get them, especially if they're behind. Your goal when ahead of everyone should be to help your team catch up, not try to run it down the enemy throats on your own. SLOW DOWN.
- If you have something negative to say, just don't. A lot of people WILL low key throw, and the reality is you're the same skill, we all have bad days/games/make mistakes. Just focus on getting them back in the game...Seriously if it's not positive, don't say it. Particulatly in bronze, most have ZERO issue stealth throwing a game if you piss them off, they'll just win the next game, np. Don't give them an excuse.
- Just as an addition, pick a lane and stick to it for now.
- Less poking, we get it, you are better than the enemy laner 1on1, that's a great thing to realize, but that also means you can sit there farming CS and wait for them to do something stupid because you CAN beat them. Less poking, more CSing. Ironically, not only will it be better for you gold wise just grabbing cs, it'll mean the enemy is more likely to THINK you're weaker and attack. In bronze if you chase, they run, if you back up, they chase. Get comfortable with your strengths/opponents weakenesses and wait for them to chase when you know they shouldn't, bait them into it and then kill them near YOUR tower instead of theirs.
I won't go over all your positions, you can imagine a lot is the same for top. Where you could be better at helping secure dragons as a mid laner though, you completely fail at securing the Rift Heralds as top laner. Try to be more aware of the Rift Herald. Especially if you can get it before 14 min mark 1 tower charge=300 gold, take anything on top of that and it's more. If you see an opportunity/have lane control and your jungler is near, push for the Rift Herald, and make damn sure you got vision at the enemies JG exit. Try not to do it if a new scuttle is near/just killed. The enemy is more likely to come.
Overall, good objective play, keep it up, maybe focus on it more so. Focus on controlling your aggression, particularly when ahead. Challenge yourself to always have a pink ward up, if the enemy kills it, it's worth dropping another in the same spot if it took a while for them to hit and was useful, if they hit it again quickly, try to put it in a spot that similarly protects you, but isn't the same, maybe deeper (back of enemy red is lovely, river bush is okay but doesn't last super long, both are worth, try not to drop it right next to your lane in mid, it's too close to save you a lot of the time). Every time you lose a ward (it sucks I know) consider that a death averted. You lose 5 wards? That's 365 gold. Imagine how much gold the enemy would have got killing you 5*...