Well, this is quite amusing!

The Troll Fiend·1/17/2019, 7:17:07 AM·4 votes·1,964 views

Newest reworks being urgot, swain, aatrox, irelia, nunu, and akali

Urgot: was generally low teir until quality of life changes that set him as too much of a reliable pick.

Swain: IS this guy a champion? Haven't seen one in god knows how long, very strong in competitive formats by design, is currently spending a long time in the gutter, will probably need some work.

Aatrox: competitive nightmare, soloQ monster, out of meddler's words will 'very possibly' need work down the line to keep him from murdering everything.

Nunu: Treads a fine line in the meta, willing to bet he will see alot more attention from pros than from anyone else, or until meta shifts to favor tanks.

Irelia & Akali: Fine champs before reworks with certain toxic elements, completely overtuned abominations after reworks, diving ever more developer time to fix.

Riots new design philosophy seems to have a glaring issue, they want every champ to have certain op elements, but are unable to change the game fast enough to follow through completely and are left retuning these elements for countless hours, but hey, whatever fits a paycheck?

1 Comments

Warlord Rhinark1/17/2019, 7:36:50 AM1 votes

I feel the problem stems from these reworks being vastly different from the champion's original iteration.

Urgot was previously a Tanky-artillery-marksman-ish champion who were supposed to spam spells from a distance, now he's an auto attack heavy champion.

On the complete contrary, Aatrox used to be an auto attack heavy champion, now he's supposed to spam spells.

Swain used to be a sustain DOT battle mage with delayed damage, now he's primarily about burst.

Nunu was... a fucking mess basically. His previous iteration put more emphasis on buffing his allies and slowing enemies down, but now he's more about hard CC and mobility. However his rework isn't actually that far from his previous iteration compared to the others this year, so it's kinda weird why he's in a bad spot. Then again, he was also in a pretty bad spot prior.

Irelia was an auto attack heavy champion that was very risk versus reward, considering she actually gained benefits from being at lower percentages of health as well as fighting against multiple champions at once, but now, she's incredibly safe with both damage mitigation, a stun regardless of health percentage that can cover a wide distance, as well as more ways to reset her dash.

Same thing with Akali, she's incredibly safe with a true stealth W, her passive gives her Movement Speed, her Q now slows, her E is now a disengage AND a reengage, and her ultimate can now be cast regardless of if she has a target to dash to.

From my perspective, the problem of reworks stems from them being radically different than what they were, almost as if they are entirely new champions on their own.