I'm a support main, namely doing tank supports. I also feel the burn of the new changes drastically changing things that I, personally, believe shouldn't have been changed. Making so many mages stronger and then reducing MR on some very important MR tank items was really, really uncalled for. But this is one of the many changes that has me on tilt concerning the new patch.
I did some math and
could very well achieve 3700+ magic damage with his ult at rank three.
and
can reach over 2000 easily and, if the creature of the void has passive up and running? 2000+ true damage. An ult that slows and does that much true damage is really scary to a tank like myself, 2000+ and 3700+ magic damage also scares me a lot.
But then there is one more major thing that bugs me and that gives mages a HUGE advantage over pure tanks/AD characters.
20% maximum mana on level up? Why not make it so champions have unlimited mana early game. Leveling up early on is relatively easy and makes it way too easy to have plenty of mana and stay in lane, get ahead in farm and then steam roll your opponent(s).
Then I move on to the new hextech items... Removing spell vamp completely? That changes a lot of builds with a lot of champs and makes some champs less effective than before. While
does give life regen now if mana is lower it doesn't change the fact many champions will never be the same as they once were in many player's hands. Also, immobility on a champion? Not a problem! Get
to close the distance, or get away! Or just get
to slow them down to your level. Yea, immobility is such a hassle, isn't it? Well, it used to be.
Really, over all, I think many things need to be changed with this patch. Some of the mage updates I think are amazing and shouldn't change, but with many mages becoming stronger I think items should be given more MR, or simply cost less so things could balance out much faster. There are many more concerns I have with this patch and, while I do agree the hextech items are fair even with them fixing immobility issues with a decent CD, it makes things unfair for champions who have no use for AP. Or tanks.
Over all? I just think changes need to be made. I'll end this here. Hope my post, and little rant, isn't just a personal feeling.