Crits are bad for the game?!
I came across this clip of Doublelift arguing about critical strikes after killing someone he says he should of died against. And it really made me open my eyes about it. I have come across to the realization that critical chance is actually kind of bad for the game. It makes the game inconsistent and instead of fair balanced battles, its more of will you get lucky enough to get that crit to kill an enemy opposed to actual skill required. Lets say I am in a 1v1 battle adc and adc we both have the same items and the same critical chance but he ends up get one more crit then I do, ends up completely killing me due to that crit with no real skill involved in it I also could go all day with examples. The critical chance adds too much randomness in the game. But how would Riot replace it for ADCs to do a decent amount of damage and does Riot or the people even care is why I posted this here. I have a couple of suggestions such as nerfing armor or giving ADs more AD for less gold but I would think that champs such as Zed and talon would go off the roof in superiority. But what do you guys think EDIT: If you vote no and downvote this thread want to explain why?