Summoning Spells buff/tweaks/new idea

CoolKnightST·5/21/2016, 9:02:08 AM·1 votes·258 views

#summoner 21

  • ** Unique Passive ** Upon activation if an attack deals fatal damage the user will survive with 1 health instead. (note that the user will not be immune from damage, so the target will still die from any other form of damage. So barrier will only prevent you from going under zero from the damage that has been aplied like a spell or basic attack)

This is a typical anti burst mechanic. When a fed lb oneshots you with her combo it's often her combo will not rescue you, even with barrier. It's true that barrier got buffed but I have a feeling it thematicly wouldn't really help. If that lb is fed she will still oneshots you and barrier will be still nullified. And when she's not fed she won't be able to have enouge damage to even get the target below 50%. In both scenario's it will not end well.

#summoner 14

  • Ignite will now deal the same total damage over 4 seconds with 2 thick upon cast. So that's 14-82 damage / seconds. So the first thick will deal 28-164 damage.

#summoner 13

  • Now gives 5% damage reduction for 1 second to both yourself & a nearby ally.

#Beserk (new)

  • Grants 30% attackspeed & FUROR for 3 seconds
    • ** UNIQUE – FUROR:** Grants 14% bonus movement speed that decays over 1 second whenever you deal damage with a single target ability (excluding damage over time) or basic attack (on-hit).

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