It's kinda sad that you can judge if a game is won or lost before its even begun

Disembark·8/23/2018, 12:21:15 AM·19 votes·8,676 views

With op.gg, you can almost say with a pretty high degree of certainty which game is gonna be won or lost.

This is what you should look for (in order)

  1. Smurfs or boosters If a booster is tryharding, most of them will easily get 90%+ w/rs up to Diamond. Your game is most likely over. Rip in peace in rip.

You have a booster/hard smurf? Free LP

  1. Autofills/1 tricks (not on their OTPs)

And this depends on the "degree" of autofill.

Low degree autofill (you can get away with it): someone who isn't super foreign to the role gets autofilled in a passive matchup (i.e. mid player getting autofilled top in a Cho vs Mao matchup).

High degree autofill (unlucky): someone who is completely foreign to the role decides to lock in a high skill champ in a skill matchup (i.e. instalock Nidalee first time btw against Graves jg main).

Ever see someone with a 78% win rate on something like Irelia, only to instalock Riven with 33% w/r? Yup. I can't possibly expect Riot to predict this - but it feels awful.

  1. Team comp

At least w/my experience in my elo, you can get away with shit team comps with enough snowball. If the previous two are in your favor, you're in the clear most likely. However this makes it hard to judge.

Yes, these even out over time, but it fuckin sucks to get into promos and realize the game is already lost...

Now sometimes, you can overcome these with your own play - but unless you're hard smurfing its really difficult.

Edit: Last game in promos, predict I lose b/c autofilled jg picks Lee Sin first time, mid firsttime LB (and autofilled)

While enemy team has a LCS composition, but lets see (their pyke has a 28% w/r maybe in our favour - but idk if its enough)

Edit: SUPRISE, we lost. Lee sin obviously had no idea what he was doing and couldn't insec at all. No suprise.

13 Comments

Fízz v28/23/2018, 12:58:12 AM6 votes

Remove autofill 2k18

Jamaree8/23/2018, 12:29:20 AM3 votes
  1. Smurfs are always gonna be a thing.

  2. They are doing something about that next season. OTPs meph whatever.

  3. I mean....yeah? Not sure how this would even fall into problem area personally.

Raiyza8/23/2018, 4:14:38 PM2 votes

Oh man, #3 is the worst for me.

I played a game recently where we had a jungle shaco, mid lane Leblanc, I played Jhin with I think nami support, and our top lane was Malphite. We lost because we had two assassins and not enough damage. I don't care what anyone says. Two assassins does not work. In low elo, MAYBE.

MarkedOfKane8/23/2018, 9:20:29 PM2 votes

Certain champion isn't banned Enemy team picks it immediately Lose

Heos008/24/2018, 8:25:54 AM1 votes

With my experience (and its a ton of experience) as adc, i can safely say that this post its pure true, i know if the game is lost just because your team composition doesnt favors you (only assassin/damage team and not tanks or real supports) and those team comps zone just from teamfights a ton and the first one, if you see at least 2 filled in op.gg the game its probably over. The worst thing is you know that you are going to lose but you can't dodge because you already dodged.

Automated Riven8/23/2018, 12:45:47 AM1 votes

I have never really had a problem with smurfs. However it may have gotten over the top bad this year and I haven't played ranked.

Ya this is a problem. But it really isn't. Autofilled sucks. But 1 tricking has always been a thing and typically they don't often go off role or pick. Most of them have 2-3 champs they are decent on anyway.

Umm. What?? Teamcomps are a part of league and they should matter. If your team can't draft a functional comp it should negatively effect you in the game. That's part of playing the game.

Nea1048/23/2018, 2:04:14 AM1 votes

Great matchmaking., "working as intended" :D

º Lamb calls º8/23/2018, 2:37:35 AM1 votes

Don't forget loss streaks, if someone has lost multiple games in a row, expect them to already be in a negative state of mind before the match starts, and highly likely to give up the moment your team messes up a single time; and by give up, I don't really mean straight up afk/leave, it's very obvious when people simply don't care about winning all of a sudden by their play or lack of desire to ever help the team.