A really simple change to add finesse into playing Akali

Monotachi·12/29/2014, 6:02:17 AM·32 votes·5,101 views

We are talking about a champion that lacks mechnical intensity, and yet allowing to proc Mark of the Assassin, on a kit that already has no skillshots and 3 point-and-click gapclosers, so trivially is a good idea?

There's no need to nerf her numbers or change her kit massively. Just this one simple aspect needs to be brought back in for Akali.

Jayce Patch: http://leagueoflegends.wikia.com/wiki/V1.0.0.142 Release Date (US) July 7, 2012 Akali Akali Crescent Slash • Energy cost reduced to 60/55/50/45/40 from 60 at all ranks. • Now activates Mark of the Assassin.png Mark of the Assassin's secondary damage.

I swear, alot of Akali's can apply damage way too easily because of Crescent Slash detonating Mark of the Assassin? Why?

• Because it is way more easier to press a spell button to proc MoTA, than it is to autoattack in melee range as a squishy champion.

• Autoattacks can be cancelled, therefore adding counterplay, via CC or simply moving out of melee autoattack range (125).

• Crescent Slash allows Akali's to have much more room for error, it has 325 range, that's more than the standard 125 autoattack range, therefore Akali is not fully in melee range to proc Mark of the Assassin.

• It makes double-proccing very, very easy. Something alot of players overlooked. Making it AA-only would improve Akali's counterplay against several champions (especially melees), where MoTA's debuff lasts longer than the cooldown. Therefore simply having the MoTA debuff on you doesn't mean you are infinitely zoned from minions. You simply have to run backwards to avoid getting popped so easily.

• Akali can Shadow Dance from max range, and quickly Q -> E for harass, something that cannot be easily done if it was AA-only. With AA only, in order to harass at max Shadow Dance range, you would have to R to get into range, then Q to apply the debuff. At this point, the opponent would of moved out of melee AA range, so you would have to R again to proc the first Q. Therefore you had to commit 2 dashes instead of 1. The amount of dashes required to commit to a kill is much more higher **therefore allowing Akali to make mistakes. **

This is essentially adding a skillshot-like feature/requirement into Akali's kit without having to actually change any of her skills into a skillshot. The outcome of R -> Q is not always guaranteed with MoTA AA only.

Currently R -> Q is guaranteed because of Crescent Slash proccing MoTA. R -> Q -> E is almost always guaranteed.

It dumbs down her play pattern tremendously. Alot of Akali's use Crescent Slash as a clutch to proc MoTA when they failed an AA. Alot of Akali's would fall flat on their faces without Crescent Slash proccing MoTA.

Back in Season 1 and half of Season 2, Akali only was able to proc MoTA via autoattacking only. I believe this to be a core aspect of adding counterplay and mechnical intensity on a kit that is all point-and-click, and allowed Akali's frustration levels to be maintained to a minimum. There's a reason why Coronach only allowed AA's to proc MoTA, and not via other spells, i.e. Crescent Slash, heck not even allowing Shadow Dance to proc MoTA.

Try for yourself. Go and play Akali and try not to proc MoTA with Crescent Slash at all, like if it was Season 1 and half Season 2. I assure you, Akali would be much harder to play.

Compensation Several low-scope buffs/tweaks that would be used to replace this removal could be the following: • Move the slow from the Twilight Shroud and add it to Crescent Slash. Lasting 1.5 seconds, to all targets hit. If the target is alone, the slow strength is doubled. That way, having a powerful slow to be able to proc MoTA is now available, while also adding a ton more use cases to Crescent Slash since it now has a slow. • Make the burst of speed and decay time on Twilight Shroud much more potent. At Rank 1, the effects are pretty unnoticeable. This would emphasize her ninja theme more strongly and allows for more outplays.

TDLR: Making Akali back to Season 1 and half Season 2, where Crescent Slash did not procced MoTA, would give Akali enough mechnical intensity for suffiicent counterplay in the mean time. This simple change would help in adding back some finesse in playing Akali, with small changes to increase her skill ceiling at the same time.

34 Comments

Crett12/29/2014, 10:03:38 AM8 votes

wait we're giving AKALI more counterplay? picture this, i'm twitch and alistar is my support. akali comes SPRINTING down the lane for my blood, dashes to me and gets punted away by alistar then she dashes AGAIN and gets knocked up by alistar now that's where i should be safe but then WHAM another dash and my CC-bot support has done all he could but alas, could not repel a lone champion

to be fair though, after that happened, she tried the same thing again and i killed her while alistar was CCing her.

Lichblade12/29/2014, 10:51:28 AM6 votes

I like this idea, as an akali main since S1, it seperates good akali's from great akalis

1st HanarSpectre12/29/2014, 11:59:56 AM4 votes

All that you have to do is lower Akali's spellvamp from twin discipline. She has great mobility, great damage and great sustain. Because of her kit, nerfing her mobility might be too much. Her damage is high, and could use a tone down (there are higher burst or sustained damage out there) the real problem is really her healing. The gunblade gives her way too much spellvamp with her passive, this means that even if you go even in trade, she will q a couple minions and constantly heal until you are forced to base or risk dying to her shadow dance. If you reduce that, her lane presence is drastically lowered and she'll be a lot more manageable to play against will not nerfing her into oblivion.

FiraBurn12/29/2014, 10:41:05 AM3 votes

This is stupid akali don't need any change at all. Plus i don't get how this will help at all is aa really that hard? She needs a method to make good trades pre-6 this just make her already bad lane phase even harder because she can't proc it with E with all these range champs running around.

Gin no Nekomata12/29/2014, 5:34:30 PM3 votes

Former Akali main here - havn't played her since S 3 however, so I might not be quite up to date.

Crescent slash has always been problematic - it's just a bad skill. The scaling is shitty, the base damage is nothing special, it's low range, and also self-roots akali for it's duration . On top of that, it had absolutely zero synergy with the rest of her kit prior to that change - a problem many older champions have - and with the high energy drain you just hadn't much of a reason to use it outside of clearing creeps. Adding the detonation trigger gave the skill at least a small connection to her kit. It was still bad, but at least it had a purpose. That being said, I actually like the idea of adding the slow instead - it would add gameplay and still connect the skill to the rest of the kit.

Now, for something offtopic: I still think it doesn't adress the main problem - but that was probably also not your intention. As long as Akali has her targeted/instant/800 range/tripple/low cd/no cost/decent damage dash she'll always be a huge pain to play against. I mean, just look at that description; it makes Yasuo's dash look like trash. She's hella outdated - her skills are clunky, she's got neither much gameplay nor counterplay going on, but at the same time snowballs ridicously easy due to having the ultimate gapcloser. Frankly, she either needs a "gameplay update" or a rework, to bring her up to date & solve the issues of her kit. One that doesn't ruin her, preferably.

Kaisha12/29/2014, 7:43:59 AM3 votes

BUT BUT.. WHAT ABOUT THE ESPORTS AND BIG PLAYS!! We need MORE insta-gibbing skill-shot free combos not less!!

DanLikesBacon12/30/2014, 5:30:00 AM2 votes

What they need to do is get rid of that god damn built in spellvamp and replace it. You dont put burst and sustain like Akali's at the same time...

metaworldpeace1012/29/2014, 7:44:17 AM2 votes

Agreed, i think this would be a good change until she gets a rework. Right now, she's super toxic to play against, 3 point and click gap closers from 700 range is no fun for anyone. I know pink wards help catch her out, but honestly, a pink ward won't keep her from jumping to my ADC, blowing him up, and then just resetting for the rest of the teamfight.

King Mugiwara12/29/2014, 10:23:38 AM2 votes

I don`t agree.

ImHerVoice12/29/2014, 6:27:27 PM2 votes

Akali hyas some of the highest coutnerplay in the game her fucking ult is the only gapcloser she runs she has to wait 30+ seconds after even hitting six to have 3 charges(so her six isn't a powerspike right away unlike eveyr other assassin in the game thats broken as shit and lacks zero counterplay huh, go figure)

Her dash has more than enough time to respond to. YOu buy BV you run exhaust. You stay grouped and stop trying to focus tanks and isntead buy any amount of pinks and kill the champion witha completely worthless ability in a teamfight(w)

only when akali is able to proc Q does she do any damage whatsoever other assassins literally do retarded damage with just 1 spell. uh lets just name some Zed Q. yeah that "does more damage to first target hit":,,, yeah... who invented that shit?

Yasuo and his 2 second aoe crit

leblanc used to deal damage. Now she has to rely on DFG so thats technically not "1 spell" So I guess she's finally been balanced as a combo assassin.

fizz. Welp Q procs lich so.. or E.. or anything on his entire kit.

Infact akai is the only assassin in the entire game when she gets fed she wins lane and gets completely shit on in a 5v5 every iother assassin wins lane then walks bot and kills you without even having its ult up rofl.

its disgusting how casual this game has become that you want champs like Warwick and akali nerfed. my god

I mean all you had to do was gut sabre and warwick was fine. Challenging smite has been broken since day 1 on any champ, not just warwick. its still broken as shit ..20% damage reduction for 6 seconds. that basically takes any carry out of a teamfight rofl.

RottedApples12/29/2014, 4:53:42 PM1 votes

Personally I would move a bit of the proc damage to the upfront damage if you did this, at least make it half and half it would help balance it. But i really like the crescent slash changes and that could help her out a lot.

She has always had a (old) kassadin problem being her early game is horrible but unless you kill her several times over she WILL destroy you post-6.

Leaf of the lake12/29/2014, 8:49:39 AM1 votes

This is a great solution. I like it.

Hexten12/29/2014, 6:04:10 AM1 votes

Interesting read. I would like Twilight Shroud's decay time to be longer, would make it much more fun to use.

Xela Syab12/29/2014, 6:55:46 PM1 votes

I really think the main thing that akali needs nerfed is her sustain passive in fact sustain is typically on bruisers and tanks not assassins (lee sin being the exception but it may be problematic on him too). No other assassin in the game has a sustain passive and theres a reason for that, it enables them heal while bursting. This is why akali is so problematic, she can burst down 3 people and still stay above 50% hp while getting hit with everything.

Cindikle12/29/2014, 10:58:40 PM1 votes

I think the #1 change she needs is her dash given the same cooldown setup as Yasou's dash.

This cooldown is removed for procing her Q on the target.

While you just stated she doesn't have a hard time doing that. It means that she still has to wait for her Q's CD to be able to dash a 3rd time. It also means interrupting her attacks before she can proc it can completely ruin her ability to dive you. She doesn't directly have a hard time procing this. But it opens up counterplay. BV and spellshield abilities will hurt her diving quite a bit.

As this is a nerf strait up, I would say revert the Q damage change they gave her. Making it easier for her to CS with it.

I also want to see her shroud make it so she can walk through trees. Because ninja's.

kitcat30012/29/2014, 3:57:24 PM1 votes

The only reason I would be fine with this is because this will drop her from being popular, which means I can play her without people complaining.