More LCS picks/bans discussion...
Leading off of this thread: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/491fp4px-worlds-pb-stats-59120-champions-were-picked-in-s4-worlds-17-of-them-made-71-of-picksbans
That was reporting on picks+bans at Worlds, I looked up more data about champs that were picked/banned in the EU+NA LCS but not at Worlds.
Out of the 276 matches in the EU and NA Summer Series and Playoffs, the following champs that were NOT picked/banned at Worlds were used:
- Amumu (1P/0B)
- Anivia (3P/1B)
- Annie (2P/1B)
- Ashe (3P/0B)
- Draven (2P/0B)
- Jax* (49P/70B in series, 1P/0B in playoffs)
- Karma (1P/0B)
- Karthus (4P/1B)
- LeBlanc* (19P/44B in series, 0P/0B in playoffs)
- Lux (2P/0B)
- Malphite (2P/0B)
- Miss Fortune (1P/0B)
- Nasus (2P/0B)
- Nocturne (7P/0B)
- Olaf (1P/0B)
- Quinn (1P/0B)
- Renekton* (51P/8B in series, 1P/0B in playoffs)
- Shen (3P/0B)
- Shyvana* (81P/7B in series, 0P/0B in playoffs)
- Sivir (3P/0B)
- Skarner (3P/0B)
- Soraka* (4P/10B -- pretty sure this was pre-rework)
- Teemo* (0P/1B -- not sure of the circumstances)
- Trundle* (15P/2B in series, 0P/0B in playoffs)
- Vladimir (2P/1B)
- Volibear (1P/0B)
- Warwick (1P/0B)
- Xin Zhao (1P/0B)
- Yorick (7P/0B)
- Zac (3P/0B)
- Zyra* (28P/0B in series, 0P/0B in playoffs)
That means the following champs were not played at either Worlds or in the NA/EU Summer Split:
- Brand
- Cassiopeia
- Cho'Gath
- Darius
- Diana
- Fiora
- Gangplank
- Garen
- Gnar
- Hecarim
- Heimerdinger
- Kennen
- Malzahar
- Master Yi
- Mordekaiser
- Nautilus
- Poppy
- Sejuani
- Shaco
- Sion
- Taric
- Teemo* (banned once, never played)
- Tryndamere
- Udyr
- Urgot
- Veigar
- Vel'Koz
- Viktor
- Wukong
So what's going on with these champs?
The following champs have received substanial buffs or a rework since then:
- Cassiopeia
- Garen
- Gnar
- Sion
- Soraka
- Viktor
So I'm not going to discuss those champions further here. They may need more work, but it's too soon to say whether they are still in a bad place competitively.
Several of these champions have already been identified by Riot as in need of reworks/changes/buffs:
- Darius
- Diana
- Gangplank
- Mordekaiser
- Poppy (she of the infamous "if she ever becomes good with her current kit we'll nerf her into the ground" comment)
- Taric
- Urgot
- Warwick
And so I will also not say much more about them. They have problems, Riot knows it, they're being worked on.
Additionally, there was a pretty substantial shift in toplane between the summer series and the summer playoffs and then Worlds, which dramatically reduced the usage of:
- Jax (he also got nerfed a bit)
- Renekton
- Shyvana
- Trundle
Nothing really changed with these champs besides Jax getting marginally squishier, but they fell completely out of favor. This is due to broader melee/ranged balance issues (as well as Alistar being absurdly broken for several patches, including the one Worlds was played on). I think that has been discussed to death elsewhere, and is the sort of thing Riot will look at addressing with more systematic changes in Season 5.
LeBlanc got a substantial nerf when her silence was removed, which took her completely out of competitive use. I have a feeling Riot will revisit her if players don't adapt better to her changes in the preseason.
Zyra had no nerfs but went from super-popular (at least as a support) to unused practically overnight. Honestly I'm not quite sure what happened there; this might just be her getting crowded out by new champs like Braum, or maybe something that hard countered her got buffed and became popular.
Beyond those champs, this leaves the following list of champions that haven't seen competitive play in at least six months:
- Brand
- Cho'Gath
- Fiora
- Hecarim
- Heimerdinger
- Kennen
- Malzahar
- Master Yi
- Nautilus
- Sejuani
- Shaco
- Teemo* (banned once, never played)
- Tryndamere
- Udyr
- Veigar
- Vel'Koz
- Wukong
I want to break these down further:
- Brand
Brand has barely seen competitive play since his introduction. He has a lot of AOE damage, but little CC (a stun that requires landing another ability and THEN a skillshot) and zero mobility. He also relies heavily on long-cooldown abilities that must be comboed together to be effective. Unfortunately, "immobile, AOE-damage-oriented combo mage" just seems to be a lousy kit right now.
- Cho'Gath
Despite decent sustain and a theoretical ability to be a lane bully, a crippling lack of mobility seems to be a major issue. He can gain a lot of free HP by devouring things, but he doesn't have any defensive steroids. His initiation is not as good as many other tanky champions, since he has to land a delayed AOE skillshot that only covers a 175-unit radius.
- Fiora
Fiora's a snowbally melee ADC, but is squishy and one-dimensional. In teamfights she's basically a walking ult, so unless she's fed enough to burst half their team down she can't do much.
- Hecarim
Hecarim seems to be in sort of a weird place right now, and I don't have enough experience with or against him to say what his issues are. He does tend to build tanky in the jungle, and tanky junglers in general are strugging right now.
- Heimerdinger
My feeling is that due to the nature of his kit he's always going to be a niche pick at best. He's strong at zone control with his turrets, but this also means that enemies can just go where he isn't outside of laning.
- Kennen
I haven't played with/against Kennen enough to really say what his issues are. Might be one of these cases where he needs a clearer strength and weakness, since he currently seems to get outclassed by some other champ no matter how he builds.
- Malzahar
Malzahar suffers noticeably (like Warwick) from being heavily reliant on a suppression ult. He does have a (sort of AOE) silence and an AOE spell with %health magic damage, but he also has zero mobility and his ult can be countered by not just QSS but also any sort of CC on him.
- Master Yi
Yi's kit definitely makes him a bit of a noob-stomper, since he gets blown up in a hurry if you apply hard CC and burst him down. I'm not sure how to fix this without changing his core identity -- against low-CC teams or players who try to duel him he'll always do a lot better. He can splitpush well, but coordinated teams that react properly to the splitpushing threat can keep him from doing much damage unless he snowballs out of control early.
- Nautilus
Another tanky jungler that is struggling. Lots of CC and good initiation, but slow. Probably needs a shift in the overall jungle meta to be viable.
- Sejuani
Yet another tanky jungler having problems in S4. Again lots of CC and good initiation (as well as some free defensive stats), but slow early clears and poor counterjungling. I feel like she is underrated, but to be strong in competitive play will take changes to the jungle itself.
- Shaco
Another noob-stomper champ that gets shut down hard with proper counterplay. Somewhat reliant on cheesing opponents, and it's hard to do that against competent teams. Little to no teamfight presence. Again I'm not sure how to fix this without changing his core identity, and with his current identity he'll always be a niche pick at best.
- Teemo
It's Teemo. His kit's built to be annoying, not win games. Just not enough teamfight presence, and doesn't splitpush well enough to win games that way.
- Tryndamere
A hyperscaling melee ADC who can get away with building glass cannon due to his ult. The problem is he has almost no CC and smart opponents can play keepaway or save CC to use on him when he ults. Again strongest when splitpushing, and an organized group of opponents can shut that play down unless he built a huge early lead. Also strugging due to melee vs. ranged issues in top lane. Again sort of a "core identity doesn't work well in organized 5v5 play" champ.
- Udyr
A tanky, power-farming jungle. Good move-around-the-map mobility, but limited ability to stick to targets and little CC. Unless you let him free-farm Feral Flare for a long time he's not that great in a teamfight. Reliant on splitpushing, and once again organized opponents can shut that avenue down.
- Veigar
Veigar really only shines in a game where he can massively farm up with Q, and where there's a squishy high-AP champ on the enemy team that he can blow up with his ult. (I dislike the enemy-AP scaling on his ult, as it makes him VERY binary and in some cases punishes you for being ahead while against him.) No mobility, moderate AOE CC (but that can get shut down hard by Banshee's Veil or champs with spell shields). Infinite-scaling champs are always likely to be better in solo queue play, since teams won't push as hard to end the game early.
- Vel'Koz
Vel'Koz has been unpopular since he came out, although he maintains a pretty good winrate in solo queue. Decent CC and true damage, but zero mobility hurts him in competitive play. Xerath (mega range) and Ziggs (long range plus self peel plus crazy waveclear) are safer choices, even if he's better at melting the enemy team in optimal situations. I do feel like he's a bit underrated (he may fit well in an AOE wombo-combo sort of team), but he may need a nudge or two to emphasize his strengths.
- Wukong
Suffering from both tanky-jungler and melee-top-lane syndromes simultaneously.
No real clear patterns. Some of these seem salvageable, others need reworks, some need jungle changes, and a few just have a core identity that will always mean they're a niche pick. Thoughts?