Riot Killed Rumble Jungle

Axantucar·7/18/2017, 1:52:21 AM·4 votes·497 views

Former Rumble jungle main here. Former because it's not viable anymore.

Much of Rumble jungle's strength and viability were tied up in his fast, healthy clears from the beginning of the game onward. This allowed him to farm very effectively, whether in his jungle or the enemy's. Well, the new 10-second CD on his Q killed that. How, you ask? Well, let's go over it. First, he can't stack heat before the first camp. Unless, that is, you want to start W and be left halfway though your first camp. So that clear is slower and loses you more health. He thereupon has trouble stacking heat at the second camp, which slows you down again and loses you more health. Your overall first clear is very slow, and it doesn't reach its pre-rework speed until level 4 Q. That transpires around 15 minutes at times, 11 or 12 minutes if you're fed. So you're behind other junglers from the very beginning.

"But Nerouin," you might ask, "doesn't the increased damage on Q compensate?" The answer is no. Managing heat on Rumble for optimal damage depends on juggling cooldowns. Kiting and running circles while waiting out your Q's brutally long cooldown early on doesn't allow for that.

So yeah---the most important factor in making Rumble jungle viable is gone. Kind of a shame for those of us who played a lot of it. I'm pretty sure this is permanent, too, unless by some very unlikely turn of events Riot decides to reverse the changes. We tried to get Riot to really weigh in on the Rumble Mains subreddit, but all we got was a post from a playtester who made the erroneous claim that Rumble jungle was fine, citing incorrectly that his first clear was perfectly fine.

Can anyone from Riot weigh in on this? Rumble jungle wasn't huge, but it had its dedicated players.

3 Comments

Schenix7/18/2017, 2:06:40 AM2 votes

I picked Rumble jungle yesterday actually and was a little disheartened at the quality downgrade. I still got fed because even on bad things, it's possible -- but the actual clear, health, and feel of it was very clunky. I can back that Rumble jungle is quite a bit nerfed hard.

It's an interesting concept to consider. When Riot began, they wished for many champions to be able to build multiple paths and not be restricted. Hence ap ratios on ad champions or vice versa. But as the lifespan continues, they are finding it is not possible to do this and also keep it balanced without perfecting itemization; which we know is just as difficult. So, slowly, the versatility of champions are being filtered into subclasses and preferred roles and positions and build paths. Riot hasn't actually made it official to stick champions where they should be and balance them around it still, but it basically is happening anyway. Just easier to balance. Although it seems like I am speaking for Riot, which I am not. This is an analysis or opinion on the game, that's all.

So overall, Rumble jungle was never a priority. But yeah, it's a bit nerfed with this from what I can experience. Not "great god unplayable" but "this feels pretty bad but I suppose I can climb uphill."

l Dárius l7/18/2017, 2:08:43 AM2 votes

riot killed almost every jungler

Calabok7/18/2017, 1:55:57 AM1 votes

not a bad thing.

if even remotely true