my idea to bring thunderlords in line . opinions ? i think this direction is good
thunderlords is the only "tank support" damage keystone. which is fine. no other keystone gives tanks damage while building tank (besides grasp i guess) tank supports (or just tanks) should be able to pick a mastery for damage (while still building tank) that isnt a defensive mastery
thats fine. but i suggest a few changes
thunderlords was supposed to be the "burst" mastery. but on a 20 second cooldown its quickly being the "sustained damage in lane" mastery. because in lane when you trade you trade about once every 20 seconds (about once a wave. a wave is every 30 seconds)
also thunderlords "need 3 to proc" mechanic is something that benefits some champions over others . it really is kind of a dumb requirement to have something like keystone masteries reduced to a "proc 3" system which heavily favors champs that can proc 3 reliably
all masterys should , at least to a limit, try to be options for all champions. other champions that cant combo so easily feel like they are lacking a nice simple "damage mastery" that lets them build whatever they want and still have a nice damage mastery
here are my changes that i feel totally bring thunderlords in line
- thunderlords cooldown to 30 seconds
- thunderlords now procs on ANY instance of damage instead of needing 3 to proc
there that brings thunderlords more in line. it becomes a proper burst mastery on a 30 second cooldown allowing any champion to take this mastery for extra damage without needing a kit that can proc 3 reliably
right now, the game is dominated not just by thunderlords, but by champions that can reliably proc 3 in lane. champions without kits that can easily proc 3 are just out of luck
thats the problem with a mechanic like that in a mastery. it makes some champions weaker than others for no reason just because they cant abuse a certain mastery more easily
this change opens up thunderlords to champions that cant proc 3. while also making every choice in ferocity better for pure sustained damage.
and thunderlords will still be a decent "all around" damage mastery for any champion wanting simple damage
next. to deathfire. i feel deathfire also benefits some champions over others (i know every mastery in theory benefits some champions over others. but to a limit some masterys can be made more friendly as well) deathfire benefits champions that can keep applying it, over champions that have lower amounts of spells
i think this is also bad for the game. take talon for example. talon should be able to proc full deathfire with a single rake. but instead the rake deals half damage because its AoE
i feel deathfire should be changed to this
- deathfire now procs the full 4 second duration on any source of damage. but it only procs from the first point of that damage. meaning when brand puts a DoT on someone, he gets 4 seconds from the first tick of the DoT only (but brands dot lasts already lasts for 4 seconds and gets 4 seconds of deathfire. so really this change wont change brand at all)
but what this change DOES DO is it makes champions like talon, or syndra, able to get the full 4 seconds of deathfire from their AoE spells
however i feel the thing about deathfire is this is probably hard to code damage probably has 3 types (DoT, AoE, single) and deathfire has 3 durations for each type of damage however damage probably isnt coded into (first instance) meaning it might be hard to code brands DoT only getting damage from the "first instance"
so this may be hard to code. in which case i dont know probably find some other solution to deathfire
and now. warlords bloodlust. i feel wardlords bloodlust should be on all attacks. to be useful without crit. it should be
- next attack on a champion you heal for 15% of damage dealt and gain 20% attackspeed for 4 seconds. 12 second cooldown. cooldown is reduced by 2 seconds for every 10% crit you have. down to 2 second cooldown minimum.