Adding a meaningful cooldown to Akali's ultimate
Quote:
Posted by Statikk
To be honest, the ult cooldown change may just have been flat out the wrong direction. It was essentially an attempt to reduce her ability to use her R's simply for free damage harass at level 6 and force her to be much more thoughtful about its use...
That's because its how Shadow Dance is currently optimised. Its a flat cooldown for each stack charge. You attempted to nerf the feast case (when Akali is gaining alot of charges) but ended hitting the famine case as well (when she has no charges/not gaining much charges).
The ability to manage and keep full stacks should be a constant thought throughout the match. This is intended to reduce her highs, but improve her lows at the same time, increasing consistency and making her less feast/famine.
Proposed Shadow Dance Change
- New Base Essence of Shadow: 15s / Xs / Xs
Active: Akali uses an Essence of Shadow, dashing to and dealing magic damage to a target enemy. Akali gains an Essence of Shadow periodically, affected by cooldown reduction, up to a maximum of 3. Each subsequent Essence of Shadows gained after the first has double the cooldown time from the previous stack. Additionally, gaining a kill or assist will restore an Essence of Shadow.
So you get the following (numbers are an example):
- First Essence of Shadow: 15s / Xs / Xs
- Second Essence of Shadow: 30s / Xs / Xs
- Third Essence of Shadow: 60s / Xs / Xs
- Total 3 Essence of Shadows: 105s / Xs / Xs
An attempt to make a full stack Shadow Dance feel like its got some downtime like other ultimates (because it does have that problem of not having to commit fully when using charges), while also keeping her power level relatively intact with an ammo system. Akali currently doesn't have to commit fully when using her ultimate against her opponents in lane. Having the 3rd charge feel like an ultimate cooldown will mean it will have a meaningful downtime for her opponents. This will make it easier to deal with Akali when ahead, since she won't always have that guaranteed 3rd dash.
But the first two charges are overall easier to obtain, especially the first one. This helps her when she is not getting much kills in a game, i.e. famine case. So she can pull off some tricks with dashes without relying too much on resets.
With Akali somewhat terrorizing solo queue at the moment, what does the community think about this solution? Please post feedback and your thoughts.
Edited: Some ideas from following posts:
Perhaps adding an obvious reward for lowering the Shadow Dance cooldown would be good, that requires melee interaction? I.e. AA's and spells reduce CD of current stack of Shadow Dance by X%? That way Akali has to put herself at risk to get the CD back to normal, which will introduce some skill into playing her. It will also make it more effective at higher cooldown charges which is the whole point.
Edit 2: Updated with more information for clarity: And that's increasing depth in the use of the current number of stacks Akali has! Ammo management would be more apparent than the current 'just wait til all my stacks are up then proceed'.
If she is just waiting around with low charges, i.e. 1-2, her harass potential may increase, but Akali needs all 3 charges to be up in order to commit to a kill with less risk. Sure she can do it with 1 charge, but that increases the risk involved, esp. if something stuffs up.
As mentioned by others:
JJI744 (NA) Keeping yourself at only 1 charge means that if your opponent decides to fight, you are at a disadvantage from having only 1/3rd of your ult available. And even 15s is a considerable window where your opponent can go aggressive while you have zero charges.
Auz the Ripper (NA)
If she keeps her charge at one, yes she can use it to harass, but she would lose her kill potential if she did Early game, she needs all of her dashes to realistically kill anyone with the slightest self-peel like zed or syndra and considering how kill dependent Akali is, she would be quickly outscaled by most other champions she would lane against
Cindikle (NA)
Also how does this cooldown factor in? Does the cooldown lower as you use charges?
This could work. If the cooldown was based on a percentage. If you are third way of cooling down on a charge, this gets transferred to the next stack if you use the current stack up, and it would not cause a 'cooldown overload' onto the next stack. Basically the cooldown update system will stay the same as it is on live.
Edit: And for reference:
Actually according to LolKing, Akali is in the top 10 most banned champions in Ranked: http://www.lolking.net/charts?region=all&type=bans&range=daily&map=sr&queue=normal . And that's only overall statistics, about ~23% ban rate.
But if you filter, in NA region alone, Akali is the second most banned champion in Ranked: a ~58% ban rate. http://www.lolking.net/charts?region=na&type=bans&range=weekly&map=sr&queue=1x1&league=ranked . This already signifies from one of LoL's major player bases, that something is up with Akali. Other regions do not ban Akali as much so this drags the overall ban rate statistic down.
And thanks Dude Bro: TLDR:
Each Dash's cooldown is longer beyond the first. So it takes 15 seconds to gain 1 dash, 30s for the 2nd, and 60s for the third.
I love this idea as it ensures akali will always be able to jump in, but won't always have a guaranteed 3 dash un-escapable murder combo.