My thoughts about the current state of Nexus Blitz, ups and downs.
So the testphase for Nexus Blitz has launched in the live servers, obviously this is an experimental phase, and not yet finished at all, so here are my thoughts on what to improve, and what is already good in the gamemode.
Let's start of with the good things.
- It is diverse
From all the gamemodes in the past, this is one i'll gladly call one of the most diverse one, with all these old items and events, options to find something cheesy, strong or generally fun are pretty big.
- It is fast paced
Now, of course this is rather a personal view on things, but for a gamemode like this, it is good to be fast paced, it keeps up the fun, and in case you get stomped, it won't last for long, which allows for less tilt.
- It is perfect for trying stuff out
Ever wanted to know how an experimental build works in PVP ? But you are too worried you will feed on the Summoners Rift with it? Well, worry not, because the extreme gold production in Nexus Blitz allows for a swift build-finish, so you can train new chams or builds without possibly feeding in a Summoners Rift game.
- It is generally fun.
This is again just a personal view, but in these past weeks, i had only fun playing this gamemode, over the years always the same gamemodes got boring and repetetive, now with this new gamemode there is some fresh blood, and something fun to try out.
The negative things.
- The RNG
Less the events, rather the buffs out of it, in a fast paced gamemode, buffs like the one of Soraka are very much the Chad vs Virgin Meme, the Chad Catapult vs the Virgin Soraka buff, the Virgin Janna shield vs the Chad Zilean buff, the Chad Minion curse vs the Virgin Blitzcrank hook, you see where i am coming from? There are buffs WAY more impactfull than others, and basically you can win 3 events in a row, which give you, Soraka, Soraka and Blitz hook, and then the enemy wins the snowball fight and gets the Zilean buff, or Janna shield which increases their winrate so late into the game quite extremely, there has to be more finetuning between the buffs, to put them all on an equal power level.
- A stronger inhib tower and Nexus tower.
We only have one Inhibitor, and only one Tower protecting the Nexus, and when the one Inhib gets destroyed, there will be two waves of super minions rushing towards that tower, in my oppinion it should get additionally 10% increased resistances, double the atack speed, and have a split shot (can shoot two times at once) in order to balance that out.
- The ''On-fire'' effect
I thougth this effect was quite balanced, till i realized how busted this will be with safe champs like Xerath, so i tried it out and uh
https://cdn.discordapp.com/attachments/359367888119005187/480338455675535361/Screenshot_1760.png
Yes, it was extremely powerfull.
You should make it MORE of a two sided blade, if you want to keep the damage like that, make it so you take 25% of the damage you take is taken as true damage, additionally to the damage increase you take, and reduce the movespeed of the champion by 10%, but let's not make this unfair, give us a second trinket slot, and as soon as we got the 4 kills winstreak, that one will be filled with an item called ''Raging fire'', and using it will consume it and give you the on-fire effect, so you can choose if you want to be risky or not.
I would also make a section called ''Tipps to improve certain stuff'' but this is still an experimental phase, and first let's see the finished product before giving advice like that.