Do runes actually have a meaningful impact as of 2017?

Myrkrvaldyr·5/1/2017, 11:00:00 PM·2 votes·1,818 views

I've been playing since season 5 and I can't find a recent topic on this though the question has been addressed before.

LoL relies heavily on itemization for its champs to deal damage, do the runes actually play a big role? I haven't done (nor do I know how to) the math but the advantage the runes provide seem to be very small. I know that for champs that, for example, build health, scaling health seals are better than flat health but these things are better for late game, which is not as usual as it was before.

I know that in low elo nothing matters, you could win with Nami ADC for all that matters, but do runes ACTUALLY have an impact in high elo? Any high elo player out there ever compared the difference?

I'd like, if possible, an in-depth analysis about how actually important runes are in this game. I've always used them because they're there and you're supposed to, but when I've played matches without them they really don't seem to make a difference if you're good enough because of how powerful items have become.

13 Comments

Marshbouy5/1/2017, 11:05:04 PM1 votes

They always make an impact. It might not be a huge one at lower levels but in the first levels of the game the difference between two people fighting, one with runes and one without is huge.

Fed by Snu Snu5/1/2017, 11:05:57 PM1 votes

The AD runes probably don't matter unless you get shoved under turret. In that case you are losing out on a lot in the long run. In case of magic pen runes, you lose some harassment potential, but mana costs are so silly right now that it's not like you will run out of mana to harass more.

Armor/Health runes are really important, they can be the difference between dying or not in lane.

MR runes generally are either "good enough" to have or don't matter that much at all, which is why most people have moved over to CDR instead.

In my opinion.

Mecha MaIphite5/1/2017, 11:06:21 PM1 votes

It's more of an early game thing. With the right runes, you can walk into lane with more stats than you'd actually have. I have some pages that give me a longsword's worth of ad while still providing some armor and mr.

D3m37r15/1/2017, 11:06:59 PM1 votes

Runes make a big impact in the laning phase when you don't have items yet.

Darkdemon6535/1/2017, 11:08:41 PM1 votes

Yes, they're very impactful. One of my rune pages gives me 30 MR (and 9 AD) at level 1.

Big Lincoln5/1/2017, 11:11:59 PM1 votes

runes have never been impactful, the only ones that 'feel' different are AD runes for champs who can't last hit under turret early game like Swain

TheHappyReaperz5/1/2017, 11:17:45 PM1 votes

Play a game without runes. See the difference.

GankedByWindows5/1/2017, 11:18:45 PM1 votes

Runes have a gigantic impact in early levels. I may or may not be high elo depending on your definition. I'm currently p2 and was diamond the last two seasons.

The reasons you probably don't see the difference is because of one of two reasons (or a combination of both)

  1. Low elo players tend not to abuse certain powerspikes/early level advantages because they don't know the matchups well enough. This makes it so nothing happens early game where runes are most potent (because standard runes are often non-scaling runes)
  2. They don't look at the opponents runes, so they can't abuse a mistake/choice in an opponents runepage.

Here are two examples. The first is only to demonstrate my first point, and the second shows a 1v1 with different runes to showcase the power of runes.

Example 1: Lets assume in botlane there are no supports for the sake of simplicity. The matchup is Lucian vs Caitlyn. Normally, Caitlyn should win this matchup handily and often does assuming both players are of equal skill. However, a skilled Lucian player can take advantage of powerspikes to swing the lane in his favor. Lucian shoves the lane and gets level 2 before Caitlyn does. Immediately, he levels up his dash and goes in on the level 1 Caitlyn. Caitlyn took either Q or W at level 1, and takes a horrible trade. A worse player would've sat back with that level 2 and done nothing. The timing window in this case was 2 seconds before Caitlyn last hit the minion she needed for level 2 as well.

Exmaple 2: Zed vs a Twisted Fate matchup. Zed looks to poke at level 3 with a full combo of W>Q (He hits both his own and the shadows Shuriken), and a E with the shadow.

Assuming TF did not take Armor runes, he takes 25.2/(100+25.2) = 20.13% less damage from the combo from his armor (which in this case is only his base armor)

Assuming TF did take flat armor seals, he takes 34.2/(100+34.2) = 25.48% less damage.

That doesn't seem like a lot, but think about how much damage that saves you from his poke damage over time before you get Zhonyas. At level 3, TF has 643 health. Zed has to do 32.15 extra damage (assuming everything is physical) at level 3 to kill you in an all in. With how often League comes down to small margins, that is incredibly useful. How many times have you lived with under 50 health from Dangerous Game?

Another example that might be easier to see the impact is scaling CDR glyphs. You can get 10% CDR from glyphs at level 18. That often is 3-4 seconds off your rotation. Think how useful it could be to get another rotation off in teamfights if you just had a couple more seconds.

FooDang5/1/2017, 11:33:35 PM1 votes

Runes give you starting stats worth in gold. Let's say you go AD reds and AD quints for a total of 15 starting AD, AD is worth 35 gold per 1 AD so at level 1 you are essentially starting with 525 gold in stats for AD.

Blue Kaozi5/1/2017, 11:38:25 PM1 votes

The gold/5 runes were better when the base gold generation was lower. Its been raised at least twice since those runes were good. (and they were only ever used on supports)