Discussing the counterplay (or lack thereof) of Camille's ultimate.
Disclaimer: I just want healthy discussion. I just want to see what people think. Upvotes for more attention for more discussion would be nice.
Well technically, by that standard, every single point-and-click targeted ability is no counterplay. The only way to avoid it is through a spell shield (Banshee's or Edge of Night, or spellshields in a kit like Sivir or Nocturne's), Fiora's Riposte, or untargetability.
And in comparison to the other point-and-clicks which either deal damage and/or CC instantaneously, Camille's has a lot more counterplay of sorts.
She becomes untargetable for a moment yes. But after that, besides the boundary around the edge, absolutely nothing has changed. Her ultimate itself doesn't CC you or damage you.
Yes her ultimate knocks back your allies. That knockback has also been nerfed to a set 1s instead of until she lands or whatever it used to be. It doesn't prevent them from walking back in. It doesn't take that long to walk back in.
And unless Camille builds full glass cannon AD, she can't 100-0 you in that brief period. And if she does build like that, she'd immediately die after. Because the only thing she'd have enough time for before your teammates walk back in at most is Q1 and an immediate non-truedamage Q2.
What it does punish is carries being dumbasses and wandering off by themselves or having bad positioning.
I don't really see how this is all too different from any other assassin or fighter/skirmisher/etc who could do the same. If you're out of position and a Shyvana or Fiora or LeBlanc or any other champion like that finds you, it's extremely unlikely you'd get away even with Flash.
The only difference is it explicitly makes the inescapable boundary while with the other champions, there is no explicitly visually created boundary. There still is an implicit boundary from which it's almost guaranteed you wouldn't escape from them though, if you were out of position.
What do you all think about this?