Solution to Nami ult + Windwall

Qsario·12/7/2015, 8:13:49 PM·128 votes·6,229 views

Current behavior is that Nami's ult is blocked by windwall, even if it only clips a corner of it. This is reported to be intentional, but it looks really, really weird.

My solution would be to split Nami's ult up into multiple projectiles, say 4-6, each of which would get blocked independently by windwall-like abilities (e.g. Braum shield). This way the entire wave wouldn't vanish due to clipping a tiny corner of windwall, but at the same time it would make more sense. You could probably even avoid doing too much graphical work by making each of the mini-waves scaled clones of the current wave.

EDIT: Like this - https://realadventuresofbecomingme.files.wordpress.com/2015/11/wave-breaking-over-sea-wall.jpg This would allow him to block only part of the wave without making it look quite so ridiculous. And yes, it would probably mean that he could only block about half to 2/3rds of the wave at most, but I don't think that's a bad thing.

84 Comments

ShwaShwaBaggins12/7/2015, 10:28:09 PM70 votes

I can just imagine a cinematic where Yasuo and his team are running and Nami sends a massive tidal wave. Yasuo puts up his wall and the team hides as massive amounts of water cascade beside them. You know, how it should be.

PDE5 Inhibitors12/7/2015, 10:27:28 PM33 votes

That would take away power from Yasuo, so it isn't going to happen.

Dominick Destine12/8/2015, 12:00:11 AM7 votes

What? reduce Yasuo's absurd power? balance him to be reasonable?!

HAHAHAHA Obvious troll thread.

ApexInTheCircle12/7/2015, 11:58:54 PM6 votes

I agree fully, especially with other ults that encompass a large area. Talon ult, Ez ult and others in similar situations. If one of those projectiles touch the wind wall the whole ult is buggered.

Sadly I wouldn't hold my breath on this one as it seems Riot really likes the windwall functioning the way it does.

Qsario12/8/2015, 6:22:56 AM4 votes

I honestly don't mind Yasuo being strong (see also: Janna main) and this isn't truly intended as a nerf, because it honestly wouldn't cut off that much power. It's more that I think it would be a cool interaction that, at least from the outside, appears feasible as a mere script, rather than an engine change.

I'd script it as a bunch of independent projectiles, each of which calculate hits independently, and which simply drop a short-term buff that doesn't stack so they don't hit or damage you a bunch of times when you get hit by more than one of them. This 'buff' would be essentially protective, so it would have to apply even if a spell shield blocked a given particle, which is possibly the stickiest part of it.

That aside, there might very well be other caveats I'm not aware of given that I've never seen any documentation for how Riot's champion ability scripts work (e.g. some parts of the above might not be possible without engine changes, might not perform well, some bizarre interaction/race condition I've never thought of, etc.)

Nekusen12/8/2015, 5:43:42 AM4 votes

OOOOOOOOOOOOOOOOOOOOR

  1. Make Windwall unable to block ults

  2. Make stuff like Nami 's ult be considered a "beam" and make windwall not block beams

Bladerunner777712/8/2015, 6:01:28 AM3 votes

as ridiculous as i think it is that yasuo and braum can stop nami's ult with the click of a button, this thread just seems like a part of a long qq thread chain that's whining about nami's ult (and a few other ults) and how it's not "realistic"

The change is hardly going to make a difference and just seems to be getting a lot of attention because people like to rally on "nerf yasuo" threads (I don't like yasuo either)

It's not going to make yasuo any weaker folks. If anything, it will just give yasuo mains an excuse that yasuo doesn't need a nerf ("He just had his wall nerfed!")

I'm prepared for my downvotes

Spizzle900012/8/2015, 2:29:40 AM3 votes

I do like the idea of Yasuo's team having to think harder than, "Hur dur let's all pick champions with knockups and then use them in the fight, then faceroll!"

This way Yasuo has to be more careful about aiming his windwall and stuff. Also, could we please do a similar thing to Talon's ultimate so if one blade hits the wall, it vanishes and like 1/10 of the circle is safe or whatever, but the rest will still do damage to those they hit?

FantasySniper12/8/2015, 3:19:34 AM2 votes

This has been suggested multiple times, and I still don't see why they haven't done it.

Lt Streko12/8/2015, 12:14:13 AM2 votes

I don't even play either of these champs and I think this is the most sensible idea.

windwolf77712/8/2015, 2:11:17 AM2 votes

As a Nami main (well, I main her when I play support), I would LOVE this. Plz Rito

Jamnon12/8/2015, 3:46:40 AM2 votes

why can it block ults in the first place? it feels bad bc it is bad. thematics > fun

AthenasVendetta12/8/2015, 5:34:15 AM2 votes

What if they added unique interactions with abilities(like yasuo's windwall)? Say only the parts that hit get blocked and the others go by, the ones the hit the wall/terrain create "splash damage"

BIue Monk12/8/2015, 9:32:31 PM1 votes

Yasuo and Braum have 18.8% and 10.1% popularity whereas Nami only has 4.9%. Sorry, that's not gonna happen my friend.

Strawberrycocoa12/9/2015, 4:42:28 AM1 votes

Personally, I really feel they need to do something about the crazy defensive power of Yasuo's windwall, not just regarding special cases like Name's huge projectile, but to bring it in line with other spellshield style abilities overall and make it less... well, ultra-reliable.

Something like, "blocks 1 projectile per champion" or "blocks X projectiles from Champions then dissipates". Add in it's use for ally defense as well as his own and Yasuo's Wind Wall has too much defensive utility, especially considering all comparable abilities have gated defensive potential.