Personally, I feel Duskblade is even worse than DFG in some respects: when DFG was removed, Riot buffed specific mages who built it, because they expected them to be overly reliant on the item's synergy with their kit, but it turns out most of them had robust enough fallback options to not need that much compensation. By contrast, when Riot nerfed Duskblade a little while ago, and compensated champions who built it, that compensation was indeed needed. Therefore, Duskblade creates even more dependency upon a single item than DFG did. On top of that, whereas DFG at least worked by amplifying a champion's existing burst, Duskblade gives front-loaded burst to anyone who builds it, which has incidentally caused a ton of non-bursty champions, namely some fighters and marksmen, to deal far too much upfront damage. There's a whole lot of front-loaded burst on items that needs to be taken out of the game in order for it to become healthier, and Duskblade is one of the prime culprits.
As a side note, it's also worth mentioning that the upcoming changes to armor pen are all the more reason to take another look at Duskblade, and Lethality in general. Assassins were initially given more flat armor pen to compensate for the loss of base armor pen on LW, but now that we're going back to pre-rework levels of total percentage penetration, the sheer amount of flat pen and AD burst in the game right now means AD assassins are going to be at a high risk of shredding through tanks, or otherwise reaching absurd amounts of anti-armor synergy.