Zed changes. 3 months contruction REPOST.
So, after thinking alot on how to improve
, 3 ideas came to mind:
1 - It's too easy to do alot of "hidden damage" with his curent passive and his current kit. this rework makes Zed's damage easier to dodge but rewards good players that can actually hit.(Giving an assasin a AA based passive that deals that much damage all at once isn't healthy gameplay)
2 - Increase the actual dificulty of playing the champion.(By increasing the number of skillshots and making it harder to deal his max damage since he has to account for the number os stacks on his target, these changes would affect lower elos the most since skillshots are less reliable to hit for unexperienced players)
3 - Change the rewards you get for hitting enemies.(Like the 2 sec cooldown from his w when he hits the E and the energy regen from his multi shuriken)
Passive - Zed's autoattacks marks the target. Can have up to 3 stacks on an enemy champion at a time. Stacks go away after 6 seconds. Zed's abilities refresh the duration but doesn't add more stacks. Zed deals 2%(could be 3% or scales with lvl) more damage for each mark on the marked champion, max 6% increased damage. (Rewards being able to stick to the assasination target, it's a good passive for Zed since his damage is mostly single target, and it complements his kit)
Q - Zed can store up to 2 shuriken.
On cast zed throws 1 shuriken. (same thing)
2 second delay between casts.(Can't be reduced)
Costs 40 energy all ranks
14/13/12/11/10 Cooldown per charge.
Damage reduced after the first enemy.
If Zed hits an enemy with this ability he gets 2 second off the next charge(works only once per instance, so even with shadow only reduces 2 sec, works like
W or
E)
Note that this way it would be more energy consuming and his shuriken would deal 55% of the damage from zed's q in the live server for a total of 110% damage, no damage reduction for multiple shuriken.He would only throw 1 shuriken unlike the normal animation I really like the idea because he has 2 shuriken on his back and the animation would be like Project Zed's recall when he throws them to the ground.
W - Wouldn't change only remove passive AD gain 22/20/18/16/14 cooldown.(same thing) Costs 50 energy at all ranks Additional shurikens striking the same enemy only deal 90% damage. (assassin's shouldn't benefit so much from raw power) (optional: reset cooldown if ulted target dies during or 1 second after death mark explosion, so 4 seconds after activation and makes other Living shadow disapear, doesn't work with ult's shadow)
E - Same ability. 4 sec cooldown at all ranks.(Same thing) Refunds 25 mana if hits a champion. 50/45/40/35/30 energy cost. If Zed's shadow slash hits a champion, it refunds 25 energy, only once per cast, if mimicked shadow slash only slows.( same thing here)
R - Dash to the target, mark's it and for 6 sec the passive damage per stack is doubled against ulted target, after 3 sec mark explodes dealling 50%/75%/100% of the damage the target took from Zed. (This may look like much but remember he wont get much AD raw items and you dont have the normal ult damage, only the damage Zed can do while the death mark is active. (Removing the total ad free damage from the ult and having to actually deal damage to increase its power) (Still keeping the shadow spwaned at location for 6 sec) (Optional: remove the 0.5 sec wait to return to ultimate shadow, this is due to the fact his ultimate wont do any damage if zed himself doesnt deal damage)
With this kit
actually has more damage potential because it's adding another damaging ability, only differençe is that he has to hit more skillshots.
Would build him like this:
Core

If you have any question feel free to ask!!
I put alot of thought in to this rework, as a zed main it hurts me not being able to play my special champion on normal games or ranked if you like the rework please rate it so riot can see it.
Thank you ^^