KINDRED BUFFS PLEASE, It's Time to Talk...
(TL DR PART) You know; it would be really hard to name another champion as unique and creatively designed as Kindred. They/she/him, whatever their freaking pronouns are; have so much potential and it is saddening to see such go to waste. Kindred innovated marksman jungle; a sub-meta of which still needs some attention. Kindred's passive completely changes how the game needs to be played and her ultimate adds some well needed structure to teamfights by a huge margin. Kindred's jungle clears, scaling, and combat all require a handful of practice and skill to utilize correctly. There is nothing better than a champion in League of Legends that requires a bit of brain to play.
There is a good reason why even after butchering them; Kindred is still loyally played by their fans day in and day out. I say this champion with no doubt is a ton of fun to play. Kindred is mechanically fast-paced and extremely engaging to play with or against. I hope this post can get the important words out. This is all about giving Kindred what they deserve; some attention.
(MORE RELEVANT POINTS BELOW) It's sad to see once one of the most popular Junglers turn to ash within a few patches. By nerfing Kindred's ultimate, her Q, her base stats, then removing the heal on 'W; riot successfully- intentionally or not; buried the Lamb and Wolf into the "This guy must be a troll for picking _____" category. You can leave Urgot there but Kindred is unworthy of the spot. Ever since the initial nerfs to Kindred, the balancing team has been piling dirt on her grave little by little; I call these unintended nerfs. For example, very recently the 15 physical damage on-hit passive from our lovely Runaan's Hurricane was removed. For many Kindred players Runaan's was a core item due to the on-hit passive being so useful to Kindred's attack speed based playstyle.
However, I am thankfully not blind. I have seen what Riot has done in patches like 7.5. I appreciate the attention Riot gave Kindred. The change making Kindred's passive mark only Scuttle early game allows Kindred to take less of a risk while in her weak state; that was a very important change. Although, this does make her more predictable for the enemy Jungle; i'll still take it. I would now like to highlight what Kindred still needs to bump the duo back into the meta - with all the effort put into her creation; she deserves to be there.
Kindred's passive is her biggest strength and her biggest problem. Kindred requires passive marks to perform as a useful asset to their team. Getting these marks has never been so difficult. As Kindred, you need to gain these marks in the early game so that you can more quickly become that asset I was talking about. Sadly, Kindred's horrid early game makes her prone to easy invades by current meta junglers such as Kha Zix, Lee Sin, Shaco, etc. This weakness allows most any jungle champion to bully Kindred out of her marks and leave her in a drought. Simply, gaining passive stacks through marked jungle camps is extremely risky; Kindred's weak early game will not allow you to dual for them. Kindred must then resort to ganking lanes in order to gain her passive stacks through marked champions. Sadly, Kindred's squishiness makes her prone to deadly counter ganks and her 1-some-odd second slow does not amount for the much needed CC to perform a successful gank. Kindred's kit is more made for dueling and team-fighting than it is for chasing (See her 'W'). Also, the passive is extremely predictable to the enemy team. The enemies visually have access to exactly what jungle camp Kindred wishes to clear and what champion Kindred wishes to gank. This only adds to her high risk early game as any decent enemy team will take advantage of this and be sure Kindred's goals are never met. Kindred is seemingly an early-game dependent champion with no early game strengths. Furthermore; the fact that after 8 some-odd stacks only Baron and Dragon can be marked limits Kindred's scaling greatly. All Kindred has is her late game and by restricting her potential passive stacking you are restricting her only strength. With no doubt; changing Kindred's passive to allow such to be more utilized is what this champion needs most. As of right now; the passive acts more as a way to encourage you to walk into enemy traps.
Solutions:
Of course; if they implemented all these solutions Kindred would become absolutely broken. These solutions are not meant to be implemented all together.
-Make Kindred's passive less noticeable to the enemy; making Kindred much less predictable in the early game. For example, the enemy must first see the camp before they discover it is marked.
-Increase Kindred's base stats to allow them to duel for passive stacks in the early game.
-Make her passive jungle marks more noticeable to allies so they can better assist you (the blue swirly is sometimes difficult to see).
-Remove the 8+ stack marking system which restricts your passive to only mark Baron and Dragon to allow Kindred to access their late-game steroid.
-Marking an enemy champion with Kindred's passive briefly reveals them. For example; this would allow you to check the position of the enemy jungler before you try for a passive stack. This change would decrease her early game risk.
-Kindred's ultimate should be modified so it more benefits Kindred than it does enemies. This would allow Kindred to use the ultimate to their advantage while dueling. The randomness of Kindred's ultimate can give the enemy team assistance; often times this is incalculable and cannot be foreseen before use.
- Allow Wolf ('W') to stack the 3-hit proc Mounting Dread ('E').
-Re-implement Kindred's 'W' heal to allow them better early game dueling potential.
-Buffing the slow duration on Kindred's "E" would allow them to gank and chase more efficiently. With the 'W' being stationary, this would allow enemies to suffer more from Wolf's bites rather than quickly walking out of his range. This buff would also amplify her kiting strength.
-Remove the slow from 'E' and add a slow to Wolf's bites on champions from 'W'. This buff would also amplify her kiting strength.
- As Kindred's marks are so hard to get, Kindred is lacking necessary damage to fill her role as a marksman. Possibly buffing Wolf's 'W' scaling attack speed and/or on-hit damage would allow some much needed damage in Kindred's early to mid game.
(WRAPPING IT UP) These are rough thoughts and theories. I understand some of my solutions lack detail and a few are too powerful. The main purpose of this post is to get people discussing this champions again and hopefully word reaching Riot Games. Kindred needs their attention. I would love to read some feedback in the comments so feel free. I encourage you to post some of your own solutions to Kindred's problems or perhaps your own theories as to why they are currently so underplayed.
pce
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's ultimates. All are immortality/revive/"Oh shit" ults, all are 0 mana or on champions that typically buy at least 1-2 mana-granting items. In Ekko's case, it's both!), and maybe change the ratio between allies' and enemies' healing/saving thresholds. Making it mobile would be ideal, so that it's useful for when it's just Kindred, but that could be pretty broken. It is an AoE Tryndamere ult, and is an almost-instant cast…