Why Zoe's RNG is actually BAD RNG
There is a lot of talk about Zoe recently, and yesterday meddler released a "gameplay thoughts" where he touched on the RNG aspect and their stance on it. They see Zoe's RNG as fine because they say you can play around it.
I disagree. Which I will explain to you with the following examples.
PLEASE NOTE THAT I AM NOT SAYING SHE IS OP. I really do not care about her powerlevel in this post, PURELY the RNG part of her kit.
Im going to be talking in hypothetical situations here:
Lets say KT is playing VS SKT. Faker locks in Zoe. KT's jungler (score) is one Elise. Elise is looking to get pawn on viktor ahead early, so he scale or whatever. Doesnt really matter. Elise does standard 2 buffs into camps route and is aiming to gank mid. A bubbled minion spawns. Score has 2 options. Respect the bubbles potential to drop a free escape and not go for the gank, or go for the gank anyway and risk wasting time. No matter which option he chooses, the rng has already influenced the game here in a way he can not play around. If the bubble spawns a cleanse, flash, he wasting his time for the gank and cannot go for it, because there is a bigger chance that he is wasting his time to basically gain nothing. If it was spawns a favorable spell/active than Zoe got a FREE gank escape because of the RNG. Maybe in 9/10 situations she will get bad spawns or no bubbles at all and not get a free escape, but this time she does, and its an important game so thats all that matters. Viktor is not in a position to deny her the bubble, and even if he was, the amount of pressure he has to exert in lane or the amount of pressure that is relieved from him, is again, decided by the RNG.
Maybe if they played this matchup 100 times, Viktor wins lane 70 times because lets just say that he is a better viktor player than faker is a zoe player. 30% of those games he will not win lane, because Zoe gets lucky summoner drops. (these stats are just an example, in my opinion if zoe wins even 1% of lanes because of lucky summoner drops than it is too much)
And im not even talking about redemptions map impact, or gunblade giving you a free health advanatage (goodluck zoning her from it, if she picks it up she wins the trade and you cant remove the bubbles)
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With elemental drakes there is a 6 minute timer ahead of what its going to be. It can still fuck you over, if you draft a lategame team vs an early game team and they get 3 fires which you cant really contest, tough luck. But AT LEAST you get 6 minutes prep time, so perhaps you can get advantages elsewhere, or look to play around it.
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With crit you are always going to take damage, if it crits or not.
Neither of those have the impact zoes rng has. 3 fire drakes is huge but games can be decided before they really get into effect. Zoe's rng has huge impact from the moment she levels it, potentially. A lucky crit will not allow you to impact the entire map as much zoes rng does.
Zoe's bubble spawns instantly and creates pressure. It could be useless, it could be great, you dont know, and what it is going to drop will affect your playstyle, but you dont know till it drops. And even if you did know, you will get situations where its "oh great, I cant all in zoe because theres an ignite bubble entering lane so its making it much more risky"
TL;DR, Zoe's RANDOM drops are BAD RNG, I explained why.
I love Riot as a company. I like Zoe's design and theme. I hate the RNG and its impact, and I hope Riot will change their mind on this.
's kit is pretty unique and interesting. But the minion spell drops were unnecessary.
Poppy's passive: when she throws her Buckler it bounces to a random location, she can run to it to pick it up and gain a shield.
The enemy can step on it to destroy it and deny her.
Zyra's passive: randomly produces plants in the area around her that grant sight and she can use her abilities on
Enemies can step on them to destroy them and deny her