[Group Chat]: Improving Nexus Blitz
So Nexus Blitz has been out for a week & It's probably one of the most fun/unique experiences I've had here in League. While enjoyable, I feel like it can be improved on in a number of ways. What I would like to do here is discuss on how this Experimental mode can be improved on & list out things that can he changed or added.
General:
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Add Draft Queue: Now I personally don't mind that Nexus Blitz uses Blind Pick. However, some might enjoy having a Draft pick instead. So adding Draft Pick might not be a bad idea.
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Map: Obviously this will be addressed if Nexus Blitz goes into further development (assuming the mode is successful). If I had to nitpick the map, I'd say that there's little jungler interaction with the bottom lane since there's no reason to be down there as a Jungler (unless there's a team fight or event). However since they've added a aclove on PBE that has another Buff (Currently it's a Green Golem, I think it gives Blue buff if slain), this might give Junglers a reason to visit.
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Items: I love that alot of removed items are returning here. Personally I'd love to see more items added, maybe items from Black Water Brawlers.
Events:
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All Events: When an event begins, all players should have all their HP/Resources fully restored. This way none of the players are at a Huge disadvantage at the start.
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Loot Teemo: I like this event, but I feel as though it's not needed.
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Bardle Royale: This ones a fun event & is one of my favorites in Nexus Blitz. If there's anyway we could improve it, they could make it so the event is centered in the Middle of the map. Some games that I have played will have an enemy turret in the Flaming circle, centering the zone so it's in the middle might help.
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Juggernaut Bardle Royale: Given that Bardle Royale is already present, I don't see a need for this one. It is essentially Battle Royale, except one of your teammates are randomly given a Massive HP Pool. Since the champion is Randomly selected, this leads to some uneven matchups (Juggernaut Ivern vs Juggernaut Darius).
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King of the Hill: Here's another fun event & another favorite. This mode is fairly simple & easy to understand. If they could place the point in the center of Top, Bot or in front of Herald would be a nice change.
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Payload: This is a Fun Event that awards a free turret if you can successfully push it with your team. One thing they could add is a Timer for when the Payloads Boosters accelerate it to it's destination.
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Snowball Fight: Another Event where you need to hit the enemy with snowballs to earn points. Fairly simple & not that bad either. I can't think of any ways to improve on this one.
Rewards:
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Cursed Minions: I'm ok with this one where it is. Makes pushing lanes quite easier & it's not permanent.
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Blitzcrank's Blessing: This ones funny to watch, bit I can understand the frustration people have for it. Perhaps if they made it permanent for structures with a Moderate Cooldown between Hooks & a limited time buff for minions (similar to Cursed Minions), that might alleviate some of the frustration for it.
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Catapult of Champions: Out of all the rewards your team can get, this one is my Absolute favorite. No changes are needed on this one.
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BF Shield: Not a bad reward, that shield can be quite useful. Can't think of anything for this one.
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90 Second Guardian Angel: I'm kinda iffy on this one, but the fact that it's Not a permanent GA is tolerable if you ask me. There was a Bug reported where Pyke & Urgot can ignore it using their ultimates, hopefully it gets resolved soon if it does exist.
Is there anything you guys can think of to make the mode better?