ARAM Bans are toxic for the gamemode.

Boris Mikhail·4/4/2019, 4:36:21 PM·6 votes·1,927 views

Listen, I get that people are real sick of seeing Veigars wrecking their day or Kai'sas nuking people from orbit. I get a little frustrated in those games too. But that is what ARAM is about. Let me explain why I believe the only healthy thing for the gamemode is to remove the bans altogether when the BB event ends.

Edit: This is a bit jumbled, but I feel I articulate my points somewhat alright. If you wish to skip the mechanical reasons I feel bans are bad and go straight into the personal, you can skip the first paragraph under this.

To begin, why I believe the bans are so bad. Aram is a gamemode about experimentation, goofing off, and excessive cc. That last part was a joke, though an accurate one. Poke is a nuisance, but poke alone does not win games (unless the non-poke team is all melee fighters and assassins with weak cc in which case that's just the nature of RNG). In a system where locking down the enemy team is the win condition, which is the whole point of almost every good engage champ in the roster for even SR, then what happens if it's mitigated via the bans? It leads to even worse games. Now, in a game where BOTH teams might have had some good cc, because five to ten got banned, one team got all the best CC champs on the bench and in their team and the other has no chance to get any. Or, no cc champs at all show up, and the game is about whoever can one-shot even harder than it already is, with no counter-play. This still happens rarely in ARAM without bans, but bans will make this MUCH worse.

I say this as someone who isn't actually a fan of CC, that it's necessary.

However, that was just about why I believe the bans are bad objectively for the gamemode, and not where the really 'toxic' factor comes in. People will ban the same champs for the most part, or ban reactively. Those two encompass the vast majority of the player base. So, how do either of those shape up for other players? Say your own teammates ban three of your four favorite champs. Sure, the gamemode is about experimentation, but that's quite disheartening. In a gamemode where you can't even display 'please don't ban THIS ONE CHAMP', bans will only stifle teammates. Think of every time a teammate banned the champ you displayed in SR, and that will happen to someone at least a few times a day with bans enabled. For instance, I love Sona. She's been my main in SR for a long time, and I'm the best Sona player I personally know (so long as you don't include ult I'm predictable af with it). Sona has not gone un-banned in a single game of Aram I have played since the change. Getting her was the highlight of my day before, and now the entire community has said 'you aren't allowed to play her anymore, even if it's a 1 in 30-ish chance to begin with'. That's just disheartening, as mentioned above.

Or even look at it this way, Aram is again about goofing off and relaxing moreso than anything. Many, many players who find ranked or even SR too tense will go on HA in order to unwind and just play the game they love without any expectations to keep track of map and xp and all of the focus you need in a 'real' game of League. The last thing these people want is to be told is that the rare champs they get are just perma-banned. People are usually hype to get Veigar, Blitz, Sona, or Soraka. Not because 'oh we get a free win for having one or two of these' but because they feel good to play. And, for the enemy, they feel good to OUTplay. I'm only speaking from the perspective of myself and the ten or so people I play frequently with on this, but that's the general consensus. Strong champions aren't the problem with ARAM, it's mentality. Advantage and disadvantage are going to happen, and trying to mitigate these in advance brings so much more stress to the gamemode than it needs. It's the same as when someone says 'oh I brought the wrong runes'. Sure, that puts you at a disadvantage, but the gamemode is all about chilling (ha) and playing a game you love, you don't need to micro-manage everything to ensure victory.

Discalimer: I am not glorifying intentional feeding or throwing. Mistakes happen and rng happens. We need to as a community learn to live with these things. This does not mean that AFKs or inters should be pardoned.

My last and most important point is this. The gamemode literally has random in the name. The POINT is to scramble through the pre-game trying to grab someone you're halfway decent (or even good) with and just make it work. Some of the best ARAM games I have ever played would never have happened if bans were involved. Titans clashing against each other or a single person managing to pick up the nutty penta when behind. Half-healthing someone as Jhin during his peak last season, only to then be half-healthed by THRESH of all people. Ridiculous moments that might never happen again if every champion who's actually strong at the moment just gets perma-banned.

And sure, I'll be devils advocate against my own argument. 'People don't ban objectively for the most part.' This is a fair argument, but doesn't really change my point. If 9/10 games has the same champion manually banned, then it's not random, and it's stopping you from being allowed to play the full roster. Same problem as always.

My ideal middle ground would be to introduce 'soft' bans of champs or mechanics. For instance, if you have one champ who can resist death (Trynd, Taric, Karthus, Sion) then it will lower the chance of rolling a second one by just a little. Hard cc would function the same way, or perhaps knockups specifically to stop 'Yasuo games'. This would also infringe on true randomness, but in a less brutal fashion.

If anyone disagrees or just wishes to discuss this, I'll be keeping an eye on this post to see if others have good points of debate or perspective about this.

34 Comments

Hethalean4/4/2019, 4:55:42 PM8 votes

ARAM as a game mode is broken by the fact that it is rewarding to have an ARAM only account. People are more frustrated that they're wrecked by Veigar EVERY MATCH than Veigar every once in a while. For a 'random' mode, the matches that I play are so boringly uniform in their makeup.

Having bans helps that a lot.

9054/4/2019, 5:04:23 PM2 votes

The bans idea is just ridiculous, if you cant comprehend that ALL RANDOM, stands for ALL RANDOM, don't play the fucking mode, its simple as.

Please don't destroy this game mode, it's perfect in a state as it was, no need to change something that was already perfect and all players agreed that this mode was giving lot's of fun. I say this as a person that plays more ARAM's than Summoner's, you can check it Riot.

DO NOT MAKE THE BANS PERMANENT.

I don't understand, there is so many topics that players constantly complain about, and you go for most unnecessary changes.... guys what's wrong with you? Soon you will add a character pick, because someone doesn;'t like that in ARAM game he has to play a random champion and not his favorite one. Like guys, seriously, there is so much to change and fix about the Twister Threeline and you change the most balanced game mode in the entire game...

Kalikain4/4/2019, 4:40:52 PM2 votes

"To begin, why I believe the bans are so bad. Aram is a gamemode about experimentation, goofing off, and excessive cc." No aram is about playing a short game. The bans have made aram healthier because one team at this point will never be all 5 mages/long range pokers Now its at most 2, which is a healthier team comp, because rift team comps are 2 pokers/3 front liners or 2 pokers/2 front liners and an assassin

To back up my point about how 5 mages/long range pokers makes the game mode toxic is because theres no way to counter it. You get ziggs, you win the game without having to leave tower range. Only one side of bushes, no jungles, no side lanes, no adt objs. Aram was won solely based on # of mages.

You're wrong. Simply put, I think riot did an outstanding job with the ban phase and nerfing mage champions ontop of it.

Or are you one of those mage only players being forced into uncomfortable champs?

MrTVEye4/5/2019, 7:31:35 PM1 votes

Bans should be removed again. If "ARAM-only"-Accounts are a problem, then they should just make all champs free to play in ARAM. That's way better than having 5 bans. ARAM-only accounts would still have enough "good" champs in their pool to have an advantage.

Anyway, ARAM was pretty fine the way it was before. I even liked the old map more than the new one.

Crysicko4/6/2019, 1:50:01 AM1 votes

Lets rename it while we @ it..... All RANDOM all Mid Except 10. (ARAME10) ?

As a mainly aram player, the bans are stupid. The chance to get any champ is already 1 out of what 150+ ? Not even counting game dodges.....

Ill be back when ARAM is back, cya.

Tr4shB4NSYST3M4/13/2019, 10:28:25 PM1 votes

More like Aram accounts were more toxic for aram and now they're less toxic and a large % of the aram playerbase (who abused aram accts) are pissed. And as someone with a wider variety of champs who has been playing more aram lately (b/c matchmaking on SR is so trash) i think the bans are FANTASTIC and am laughing at all you aram account abusers who got nerfed.

Boltonator4/4/2019, 5:38:38 PM1 votes

If you want my true, honest opinion about a change ARAM desperately needs it would be keeping your pick even if someone from the other team dodges.

Your team rolled: Cassiopeia Gragas Leona Twitch Fizz and you happen to love playing as Casseopeia? Awesome! Then the other team dodged...

Your team rolled: Fiora Katarina Udyr XinZhao MonkeyKing nobody dodged.

That is my second biggest issue with ARAM, with ARAM-only accounts being the biggest.

Minarde4/4/2019, 11:04:39 PM1 votes

I think bans should be a permanent addition to ARAM, but specifically limited to a new Ranked ARAM queue.

ARAM suffers heavily from only having one queue. In the current situation, full tryhards with ARAM-optimized accounts, full casuals who only want to goof off, and everyone in-between get forced into the same queue. Some players just want to jump into games and not deal with much else; other players would enjoy a bit more strategy via bans. Some people absolutely detest playing champs they don't like, and other people want Riot to enable all champs for more variety. None of these perspectives are necessarily wrong. Problems just arise when conflicting perspectives get forced together into the same games (more or less, considering MMR).

Thus, Ranked ARAM. Long-requested features like bans and full champ rosters can be added without affecting the experience of the existing ARAM queue. Ranked rewards are there to reward the increased difficulty and avoid the "Blind Pick vs. Draft" popularity issue. Furthermore, the new queue can have higher requirements (e.g. summoner level, champs owned) to mitigate the possibility that players take advantage of the free champ availability to stop buying champs. Finally, to address the "randomness can't be ranked" argument, take a cue from card games and turn champ select into Random Draft (i.e. "Here's <3> random champs. Pick one to play. Next player's turn.") to add more strategy and skill.