Is it Just Me or Does Ornn Feel Extremely Weak?

Ebolol·8/27/2017, 8:21:24 AM·23 votes·5,256 views

I was hyped for this champ on release, he looked really cool. Great quotes in game, custom items, etc. Sadly, after playing him a bit, he feels extremely weak. Am I the only one that feels this way? Allow me to explain:

No damage, poor wave clear, high mana costs, not too much extra tankiness in his kit aside from the W shield, and unreliable CC. How am I supposed to hit the last tick of my W if I have half the movement speed of my enemy? Not to mention the really unorthodox scalings - His Q scales of AD, his W off % health, his E off Armor and MR, and his ult off AP (Not that any of the scalings are good anyway.) Wtf? Why? The only decent spell in his kit to me is his E, but it's hard to find windows to use it especially when it takes so long for your Q pillar to pop up, and the Q is a set distance ability anyway.

His passive is a unique ability but once you play him you realise the ability to shop outside of spawn isn't too useful aside from the extra ruby crystal or cloth armor you get in lane. You end up having to B just as much as you want to shop anyway because of his low sustain and high mana costs.

Not to mention the custom items his teammates can buy have terrible gold efficiency. They only really become useful after like 50 minutes when everybody has extra gold and doesn't know what to spend it on.

The whole brittle thing is cool and unique but it isn't nearly as strong as I thought it would be. It's not often you even notice the difference in CC between brittled and non-brittled targets. Not to mention that the brittle debuff doesn't even increase ANY of Ornn's own CC, since they're all knockups, which aren't affected.

The only real thing I find Ornn is somewhat effective at is in teamfights, where he just tries to hit his ult on as many people as possible, and is best at peeling back and applying brittle to the frontline to help peel for his carries. It's hard to get an impactful E on the backline in fights, and even when you do, there's not much you can do after it. It just seems like this champ has nothing going for him right now. It's good to see some buffs to him on the PBE, but I think it'll take more than a few tweaks to make this champ relevant at the state he's in now. I haven't found much on Winrates on him yet (if anyone have any info please let me know) but I can't imagine it being too impressive.

38 Comments

nyakasgoods8/27/2017, 1:20:46 PM10 votes

Fun fact: buying items instantly adds them to your current stats as well as max stats.

With most stats like AD and armor that statement doesn't mean anything, but if you have 60/300 mana and you buy a mana crystal, your mana bar goes to 310/550. Same with hp, which gives him an easy time transitioning to catalyst and not having to fret as much as he should over his mana costs.

PePsiLemoNN8/27/2017, 12:29:14 PM7 votes

Zac Ivern never again

Solidair38/27/2017, 2:12:36 PM5 votes

Ornn could definitely use a buff. All of his champion.gg roles/positions are less than 40% winrate. These are NEARLY release-Syndra rates which are very, very bad.

That being said, I've seen successful Ornns especially on teams with lots of CC to make use of his Brittle debuff. Additionally (as you said), teams that buy his special items early are probably more likely to lose. All of his special items are very inefficient and should only be bought if you're ridiculously ahead or if you're already at full-build.

I'm guessing he could use a little more waveclear and maybe some more base stats.

Ornn isn't hopeless but he sure needs SOMEthing.

VelvetCrotch8/27/2017, 8:45:44 PM3 votes

He feels somewhat week, yes. But imo he doesn't need many buffs, just decent. All his abilities require decent skill. IMO he is no hard champ at all, but not brain-afk like yi's, xin's and malphs etc.

The delay of his q is a lil bit too long, imo. And his E nearly no rewarding at all. U need to time it with your q, does nothing useful most of the time. IMO the CD should be shorter, or a much higher dmg reward if u actually land your combo.

MujinTengu8/27/2017, 8:42:47 AM2 votes

He should have three things, a bit higher base attack damage (for last hitting), a longer stun from his E, and a harder slow from his Q. and you should build him 40% CC, that way you would have your shield most times which is a giant boost

Devilreaper XIII8/27/2017, 8:54:34 AM2 votes

its you... everytime i face an ornn he does quite some damage, and is unkillable O.o ornn is a tank.... you need to scale him on health armor and mr.... if all of his abilities would scale the same he would be broken...

right now ornn is overtuned and might need a nerf to his defense @.@ he becomes unkillable with just 190 armor and mr and 3000 hp :(

and ornn is best in jungle or as support not for mid or top.... hes not supposed to waveclear O.o

hes got great cc as well.

so ofcourse you find him best in teamfights, its what he's for^^ don't do 1vs1 with an ornn, you won't get killed but you won't kill either!

joku jaskanen8/27/2017, 7:37:32 PM2 votes

{quoted} His passive is a unique ability but once you play him you realise the ability to shop outside of spawn isn't too useful aside from the extra ruby crystal or cloth armor you get in lane. You end up having to B just as much as you want to shop anyway because of his low sustain and high mana costs.

You can buy all items in lane, just que up the store and forge away.. It isn't limited to basics that are in shown in quickbar.

Some limitations though (no-consumables.. You can shop SS tho, comes with 3 charges but need to B to get it filled)

Legalisskull8/27/2017, 9:50:43 PM2 votes

I haven't played him a ton, but from what I have played I'd say he probably needs some tweaking for late game (scalings are all over the place) and maybe some mana cost adjustments. I built catalyst early so I didn't have as big of a mana issue. The problem that creates though is until you build his first couple items you can't really diversify your build for the enemy team comp.

That being said building bramble vest and the cinder item I crushed a Riven with ease. I know that's one situation, but his kit is really nice against her. I noticed that when you have the brittle debuff on her if she tries to jump on her your AA goes off before it completes and it knocks her back canceling the damage. Until he's adjusted I see him more as a situational pick rather than someone you can blind pick into anything.

ModKnightsKemplar8/27/2017, 10:03:19 PM2 votes

His win rates are not impressive, but the last thing we need is to over-buff him. I like the idea of letting him sit for a bit while people learn what they're doing on him.

I think he'll get better, as many champs have. I do agree that a couple lowered mana costs would likely help a lot; I don't know that he needs more damage.

tieger058/28/2017, 11:43:28 AM1 votes
Daz939/11/2017, 3:19:41 PM1 votes

I honestly don't think he's weak at all, took a few games to learn how to play him though, his playstyle is very specific and you can't just go all in because you'll lose early most of the time. I win or go even in lane almost every game and my damage output is usually top 4 end of game even though I build tank. His ult could use a little speedup, but definitely not weak imo.

HaIlMonitor8/27/2017, 10:05:01 PM1 votes

So he is a balanced tank that has to actually try to cc, and doesn't auto win lane? Sounds fine to me lol

LordGeovanni8/28/2017, 12:52:27 AM1 votes

Like when i made that post where i said i thought riot was gonna stop making champions that scale form 3+ different places and i got downvoted to oblivion because busted cc extention killed me(when cc isnt only a way to allow damage to be done more easily)

bàn8/27/2017, 4:32:34 PM1 votes

Maybe he's just balanced.

Right CIìck8/28/2017, 1:11:17 AM1 votes

I see Ornn's spot in the meta as quite the opposite, really. People are just playing him wrong at the moment. You mention having no damage and waveclear, literally all of his abilities are good at hitting entire minion waves for pushing. And his passive is extremely good in the earlygame for staying in lane and getting that cs lead, since you dont have much kill pressure except having a lot of cc for the jungler to easily get a kill. You won't need to back much at all if you take a mastery page like this one https://gyazo.com/d56f74e98a3c1df909724aa9857240db . I can imagine Ornn being a great pick for top lane.

Sand Eric8/27/2017, 3:56:39 PM1 votes

I thought ornn was weak at first but now that ive had time to play him i think he is actually decently strong. He definitely needs some buffs but he can be really good. I suck a top lane and even I can do okay with him up there. Ive been taking him support and been destroying down there. He has a lot of good peel