@Xypherous @Meddler Are the New Mana Items Intended to Support Distinct Playstyles?
The way I see it:
Battle Mages - sturdy mages scrapping with enemy champions in return for mana and health.
Lost Chapter &
Burst Mages and Assassins - unloading all your spells on one champ in an attempt to kill them, and receiving 20% of your maximum mana back if successful (or upon a level up for Lost Chapter).
Artillery Mages - poking the enemy with hard-hitting spells with part of the mana cost refunded.
Is this kind of what you guys are going for with these changes to mage items?