How about 8th inventory slot just for Consumables?

58304318_DEL·11/29/2014, 5:37:48 PM·50 votes·3,420 views

I think it would be awesome to have 8th inventory slot made specifically for consumables like potions, wards & elixirs. There have been so many games where I couldn't take the potion or ward with me, just because I had a full inventory.

  • Now as a support, this problem is the most meaningful, since you usually have boots, sightstone (or regular wards), gold generating item, potions and a pink ward - which is already 5 items. Now when the game hits 20 minute mark and you buy 2 more items of your choice, you'll have to start compromising. Either leave out the pots, or the pink ward. Later on you can't even buy either of those and you're left to use only the sightstone and a trinket.
  • Same goes for elixirs - if you have full inventory, it automatically uses the elixir for you. But so many times I wish I could use it a bit later, when the actual battle would start.

These are the items that could be placed in the inventory slot:

item 2003 item 2004  item 2041 item 2044 item 2043

item 2139 item 2140 item 2137 item 2138 item 2048 item 2040  item 2047

So what do you think? Would this be a good addition to game? I think it would be cool, being able to heal yourself up even when there's late game, or dedicate yourself to diligent warding with all kinds of wards or just use the elixir at the exact time you desire. Show this thread some support if you think it would be a cool thing to have in the game!

Edit: Just for clarification, elixirs would still work the same way as they do right now. So if you had a full inventory (even with the 8th inventory slot being used), they would get immediately consumed.

46 Comments

Dual Bot11/29/2014, 5:42:48 PM12 votes

Summoner Support Skill tree shall grant a skill that allow an extra inventory for trinkets.

Edited: Extra Skill for support: Allowing up to placing 2 vision wards on map.

Late Game is usually one-sided. Giving everyone extra vision power will result in the following scenario:

  1. Winning + Sieging team's total control over map drastically lowering the odds of the losing team.
  2. Losing + Defending team will normally staying in base hoping to obtain equitable equipment status as the winning team, rendering the extra slot useless.

Therefore, the late game shall be the support's game.

flibitydoo11/29/2014, 8:39:27 PM7 votes

They do this in smite. It works pretty well.

I'm okay with this. +1

Hyrum Graff11/29/2014, 8:13:59 PM6 votes

I would like this. It's really frustrating not to be able to ward, when I have a full inventory.

SecretAgentHulk11/29/2014, 10:55:10 PM5 votes

I didn't think this was necessary until you said "ward". I'm a support main, but I top pretty regularly and it absolutely kills me not being able to ward as effectively. I'd buy the crap outta wards late game if I had a place to put them.

chumbler11/29/2014, 6:38:47 PM5 votes

How about we just remove inventories altogether and just let people just keep building items?!?! Why does limited inventory space even exist? Sounds antifun to me.

The trinket slot was already dumb enough. Items take up slots for a reason.

CalciferHowel11/29/2014, 5:56:18 PM4 votes

Elixirs, yes, wards/potions, no.

Junkο11/29/2014, 6:58:46 PM4 votes

We have a slot for Trinkets, so why not at least 1 for consumeables

kanacho11/29/2014, 8:42:29 PM4 votes

Leave out the elixirs and keep as is. Make it take up a regular inventory slot since they are automatically consumed if you maxed out your inventory slots. The consumables slot/bag can carry potions or wards as well as your standard inventory, but the additional consumable slot cannot carry anything but pots/wards. I find the problem of max inventory slots an issue for carrying wards, especially when such a big portion of the game is about vision control. Although they have been making changes to mend that like crabs.

Another better solution could simply be to offer a 3rd "upgrade" for trinkets (or maybe even just replace the version of the ward trinkets we have now) where you can purchase wards and instead of going into your basic slots, the additional wards will be added as stacks on your trinket up to a certain amount (2 for Pink 3-4 for Green?). You could of course only buy wards of the corresponding trinket to stack on it, but it could attempt to resolve the issue in part. It could also force a bit more cooperation amongst team members having vision be a team effort even into the late game, and having your team communicate to see who will get the pink trinket ward pocket, and the green trinket ward pocket. I thinking making it the upgraded trinket and reducing the upgrade cost on it while making the duration buff for the upgrade in-line with standard wards of the corresponding type would make it cost efficient, and just like standard wards.

What do you think?

Dreddeth11/29/2014, 11:02:41 PM3 votes

I would very much like this. Pots are great, but it's a pain in the ass, sometimes, to use them without accidentally wasting an item's active, and there's no telling which slot they'll migrate to from one back to the next.

LordOfTheLeague11/30/2014, 12:49:06 PM2 votes

That or even allow the 7th slot that is currently only for trinkets to be filled with the items you mentioned.

Maestro8011/30/2014, 12:20:39 AM2 votes

I'm not as much in favor of this for potions or elixirs, since potions aren't really necessary late game and elixirs are auto-consumed if your inventory is full. But I'm definitely down with wards having a special spot. What I envision is two little numbers, one green and one pink, under the trinket spot. When you buy wards, the number you have are tallied there. Mousing over them would show how many wards of each type you already have out on the map.

Other ideas would include making different versions of sightstones that can be upgraded and are good enough to warrant a spot in your inventory, or making sightstone fill your trinket spot. I don't like how warding falls down to almost nothing in the late game, when players are at full build, and I haven't seen a good argument for why it should be that way. If sightstone were worth purchasing, or at least didn't use up an inventory slot, we might see more non-supports invest in sightstones, outside from your occasional jungler (Lee Sin mostly).

58304318_DEL11/29/2014, 11:11:31 PM2 votes

See guys? That would be the beauty of this inventory slot. Everyone would use it for precisely what he wants:  

  • some people would use pots or flask for longer sustain
  • some would use it for the wards, to be able to predict every move of the enemy
  • where others would rather save their elixir for later and pop it at the right moment

And everyone would be happy! ^^

OJ19111/30/2014, 1:53:26 AM2 votes

make it a boot enchant

maybe then homeguard won't be so ridiculously overused

MrBuffington11/29/2014, 9:48:38 PM2 votes

I think it should be buyable, that way there's actually some cost to it; if you buy it too early you're delaying your build, but late game gold becomes kind of useless and you can buy it at full build so you can keep wards up on the map. Either that or be able to buy an upgrade to the trinket slot to allow this

Really, all I see this as is a super late game option, so there's no reason for it to be available in the early game.

EDIT: I think maybe it could be a boots upgrade (beyond the normal boots upgrade), cost like 0.5-1k gold or something; the reason I pick boots and not trinket is because boots are something pretty much every champion buys, and they don't have an active like trinket does. If you buy wards with this upgrade, it just stacks on top of your boots and you can use that as an active to place wards or something.

Leblancs Boob11/30/2014, 3:43:32 AM2 votes

I think just an extra spot for wards is fine.. After your team reaches 6 items, warding becomes only up to the support since theyre the only ones can. I'd love to buy wards after i hit 6 items but i just can't.

58304318_DEL12/8/2014, 1:15:57 AM1 votes

I was thinking a little bit about the elixirs and I really feel like they could be a bit more snowbally and situational items. Like if you're going to use one, you're either going to profit from it or lose something.

Here's my example:

  • effect of the used elixir would last as long as your champion would live
  • after dying he would lose the effect, and would result in not being able to use another one for the next 10 minutes (some kind of recovery state)

Well, I don't say it would have to work precisely like this, but it should follow the formula of investing the gold, having the power but being at risk of losing it all, by making a mistake.

tq9i0HYhfP11/29/2014, 8:41:12 PM1 votes

Eh, idk about this.

Done2511/29/2014, 9:32:00 PM1 votes

Wards no, Elixar slot yes. In all honesty I think we could take out buyable Ward and roll the power into trinkets. (Ex. Doubling the duration to reward clever placement, and rewarding those who find them quickly with less enemy uptime.)

idl111/29/2014, 10:47:17 PM1 votes

No for elixirs, they are automatically consumed if your inventory is full anyway. Also no for potions, which you don't usually need a stack of late game anyway.

Wards I don't think should have any extra slot, but rather I think you should be able to put them in the trinket slot. Like instead of a item 3340 or item 3341 you could also put item 2044 item 2043 item 2049 item 2045 in the trinket slot if you wanted. But you wouldn't be able to have 2 of these at the same time unless you put one in your regular inventory, only one item and still just the one slot. Just expand it's purpose.

Blue10111/30/2014, 1:38:24 AM1 votes

Ironic seeing this suggestion pop up again after we get a 7th slot just for an item that gives a ward :P

Still I'm not against it really.

California Ice11/30/2014, 2:11:18 AM1 votes

Just by the title, I agree. Usually when I want to consume a elixir I have to sell something and drink it, then re-buy that item again. Ridiculous.

rtbf21127951811/30/2014, 3:43:51 AM1 votes

Wait, I keep seeing this whole warding argument coming up, and my question is, why not get an 8th inventory for consumables, and make sighstone an upgraded yellow trinket?! Just, not have any bonus health. I see no problem with this.

Castanean11/30/2014, 4:55:17 AM1 votes

Wouldn't it also work if you could... y'know... put it in the trinket slot, instead of having a trinket? I'm totally in on the "Consumables" slot thing though.

Too many times have I been underfed with about 200 gold to spare... but no space because I never have the gold to combine those little items into whatever I was making.

Tabs11/29/2014, 8:23:40 PM1 votes

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