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If Cait needs a nerf, hitting her AS seems ill-advised (what I'd do instead)

kaizenV··1 votes·426 views

People seem to think Cait needs a nerf (and there's another nerf coming in 7.14, so Riot seems to agree). I'd argue a nerf might not be necessary. And if it is, removing attack speed is—at best—a sloppy way to do it.

In normal play (non-professional), Cait can be annoying in lane and powerful in late game. And her win rate is a little above 50%. But is that because she's overpowered or because her range makes her a little easier to play than most other ADCs? At least in low ranks, the extra range makes a huge difference (IMHO).

In pro play, Cait's win rate is below 50% (according to Oracel's Elixir), so she hardly seems overpowered. That said, I understand the very high pick-ban rate isn't good. But as her win rate is already not out of control, I don't understand why an overall power reduction would make sense. It's likely to just make her not viable. Wouldn't it be better to create a clearer weakness?

Hit her W instead

Make the recharge time longer, make the traps last a shorter time, and/or increase the mana cost. She couldn't just set up a fortress whenever she wanted.

What if the traps lasted 30 seconds (instead of 90)? Wouldn't pro teams be able to break a siege much more easily if there wasn't a permanent trap line? And wouldn't even the normal player feel a lot less frustrated if the lane had more minions than traps?

The current 7.14 nerf (2% less AS per level = about a finished Zeal-item's worth of AS at level 18) seems quite drastic. And it seems like a sloppy solution. It just makes her weaker. It doesn't make her any less annoying in lane or have any less traps. So if the nerf is supposed to hit player frustration, I don't see how that would happen.

I think the AS nerf makes sense if (and only if) Cait is supposed to rely on a heavy snowball and is supposed to be clearly weaker than now at full build. To me, the mid-game slump is enough to compensate for dominant lane.

Alternatively (or additionally), if E cooldown was a little longer, she wouldn't be nearly as safe as she is now.

17 Comments

oSEXYPLATYPUSo4 votes

give it two weeks with the buffs to tank junglers with cinderhaulk and the support item builds and with the nerfs of cait... people are gonna cry vayne is broken

Joseph Gladstone1 votes

what if she couldn't put traps under the enemy tower so that they don't have to not feel safe under their own tower at all times

Shuyin1781 votes

Something I suggested at one point was lower her current trap's lifetime when placed normally. Then give it bonus time if placed inside bushes and give reduced time when placed under towers.

Velociraptured1 votes

Her mana regen is what needs to be nerfed.

This Is Your Dad1 votes

Reduce trap damage on headshot or increase trap timer. As it stands if I get snared or rooted, I get 3 traps under me before I can move again.

oSEXYPLATYPUSo1 votes

kinda makes you think about getitng some CC reduction dont it ?

This Is Your Dad1 votes

As an adc? Tee hee, going merc treads and grasp of the undying for the tenacity mastery, then getting the tenacity potion. GG. Wait why did Braum outdamage me?

oSEXYPLATYPUSo1 votes

well couldnt get locked down by the braum

[zombie-brand-mindblown]

This Is Your Dad1 votes

I'm not trying to battle it out with the supports, I just think that maybe putting 3 traps down in rapid succession should be nerfed a bit. I can take a Morg snare trap combo, but 3 traps is too much.

oSEXYPLATYPUSo1 votes

you do know that was a joke...

lol

but vs a braum/ashe lane maybe getting mercs vs them would be a good idea and even more so if there is another form of hard cc also taking summoner 1 and might wanna get a item 3140

This Is Your Dad1 votes

It just costs so much to get sash that early game is forfeit and they'll have a huge cs advantage if you're not careful. The counters are there, but they require either gold or sacrificing another advantage, like not being able to take heal and being outdamaged in an all in. AShe is manageable because she's got less mobility and less range than cait.

oSEXYPLATYPUSo1 votes

yet if ashe has a carry jungler with burst/assassin power gap close she just has to land her R and your dead

This Is Your Dad1 votes

I'm totally okay with ashe's R landing on me. I'm not okay with 5 traps in 5 seconds or less as a non-ultimate ability doing more damage than an ashe ult with just one headshot.

oSEXYPLATYPUSo1 votes

ashes ult isnt meant for damage. its meant for cc

hence why they make it magic damage and then reduced the damage it did a while ago

cait's passive is what hurts you not her trap... her trap can trigger the passive ...

by having lower attack speed even when you trigger her passive its gonna hinder how fast she can auto you with the headshot

and by having lower attack speed her over all dps will be down... cuz her passive stacks on autos too.. ever 6 being a headshot... this will hurt her into mid game more and late game where she is completely reliant on autos and crits

DaNinad1 votes

Let her be weak somewhere lol.

oSEXYPLATYPUSo1 votes

im not saying she isnt strong.. no where in any of my comments about cait is that im in favor of her being where she is...

i just hate people only being bias and not looking at things as a whole

but even with the changes coming to her AS and after the passive interaction with hurricane people still arent happy they want her to be gutted and unplayable...

just like in any food chain you take out a predator the next one steps up and is top predator

Shuyin1781 votes

It's impossible to get perma-rooted by Cait because you get trap immunity for a few seconds. So if you get double trapped then you're being very questionable.

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