Anivia's E Feels Out of Place

BattleMage130902·9/5/2016, 8:35:47 AM·2 votes·644 views

Passive: Not consistently used throughout the game, easy to focus down, immobile, yet it can be a problem if her team is coordinated and can group up to save the egg in a fight. The biggest problem with this is just the complete tilt you get out of facing it, as in if you spend everything to kill her and you made an AMAZING OUTPLAY and you think you're home free, the egg comes up, you start hitting it, and the jungler pops outta nowhere and kills you.

Q: Low damage, both base and scaling, high mana cost, high cooldown. The ability seems pretty shit until you line it up with the rest of her kit, which we'll get into later

W: High cooldown, I'd say a good mana cost for it's utility that doesn't increase as the game continues. You'll rarely use wall in the earlygame and the mana cost doesn't scale so its pretty decent. It can block teammates but thats only a problem if you're new. Great zoning and can turn around a fight.

E: Iffish base damage, .5 scaling, but DOUBLE DAMAGE if she hits a target slowed by q or ult. So high base damage, 1:1 ap ratio scaling, targeted, and a damn decent range. The mana cost isn't excessive, and neither is the cooldown.

R: High mana cost, toggling means it can be used at any time to win a trade, .25 ap ratio per second, but high aoe, and it can destroy the enemy team. Problem is, if you turn it off you have to wait a while before turning it on again, so if the enemy team moves out, things turn south.

Now that each ability has been assessed individually, it looks like Anivia is a good balanced champion, lots of counterplay, but a good Anivia can destroy an enemy team in teamfights.

My personal problem with her, however, is her E. It feels out of place. Her W, her Q, her Ult, everything is about zoning, DoT, cc, and lategame is her strong point. Every ability is slow moving, Anivia herself has low movespeed and is rather immobile, and her passive makes her stand still. Then you have E. Burst, targeted, fast, single-target, strong throughout the whole game. It completely ruins her identity IMO and makes her kinda frustrating to play against. I like the idea of rewarding landing that q which is hard btw, but doing it through giving her the ability to oneshot someone without mr pretty much guarenteed since its targeted makes no sense. It adds burst to a champion who's all about waiting and patience and is literally an immortal thousand year old bird who watches glaciers move like humans watch a 1000x sped up version on a nature documentary. Anivia waits until lategame, building seraphs and rod of AGES which takes AGES to get going, and her ult expands over time, her q is slow moving but rewarding once it lands, and generally the e ruins that fantasy by being strong early game, with high immediate damage to anybody.

3 Comments

King of Mongoose9/5/2016, 8:37:55 AM3 votes

op just got stomped by an anivia lol

TyroneWatermelon9/5/2016, 9:10:44 AM1 votes

It's easy to get fed as anivia in lane,but the insta burst 75% of enemies health mid game has no counterplay,that's the problem