The Few Things Karthus Needs
Karthus has been and is one of my favorite champions in League of Legends. His background, the animations, I love it all. But his underwhelming power and lack of a reason to choose him over, say, a different mid laner, is definitely an issue. However, he does not need a major rework at all. Here are a few things that I, as a Karthus lover, would suggest some of these ideas:
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Every time you cast his Q, Karthus stops moving due to the casting time. This seemingly minor delay actually is very detrimental towards Karthus. With a lack of mobility and hard CC already, Karthus should at least be able to Q as he runs away without stopping every single time he casts it. No other changes to his Q.
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Karthus' W has so much potential that I think can be used to make him a valid choice in a game. For example, his W should take the Magic Resist that it steals and convert it to Armor/Health/Both for himself. Or, it could give him a temporary shield based on how much MR he stole. This allows for builds such as a Tank Karthus to still be viable, although I would most likely make the conversion factor scale with AP.
Furthermore, the bonus(es) Karthus would receive would also be larger based on how many enemy champions he affects with his W. If his W hits more than 3 enemy champions, for example, he could get a 15% damage reduction for a few seconds.
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When Karthus kills someone during his passive, his passive should be extended for a few seconds. Therefore, him dying in a teamfight where he has the potential to kill a few people makes him much more deadly.
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When Karthus kills someone with his ultimate, he should get a little burst of movement speed or a little of the CD taken off of it, or some other small, temporary bonus that scales based on the number of enemies he killed with that ultimate.
Any other ideas? Keep in mind that I haven't actually played the game in a while, and I may have missed some changes that affect Karthus.