Dear Riot did you give any thought to how much free stats and cc you put into this champ?

The Gazellion·6/6/2015, 1:14:29 PM·5 votes·934 views

I do not write this as a rage rant. First off its always nice to see a new champ come around and see how he does. Recently however Riot has made more champs with considerable amounts of free stats and cc. I have come to terms with Leblanc and Fizz's ability to delete you. I have come to the understanding that Malzahar just does not want any of his opponents to play league of legends. I am ok with Sion and Sejuani's blatant refusal to die in team fights. Heck, im still fine with Warwick when he builds on hit effects to still just delete squishies with R even after nerfs (seriously though its still a good build mix some tank items in there and go delete people its so fun) However this last champion is beyond stuffed with free stats... Lets take a look at his kit:

Passive: Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds.

At 3 stacks the target takes 「 15 + (12 × Ekko's level) 」(+ 70% AP) bonus magic damage and is Slow icon slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Z-Drive Resonance's bonus damage will apply spell effects.

Z-Drive Resonance cannot affect the same target more than once every few seconds. Against champions, Ekko also gains bonus movement speed equal in strength and duration to the Slow icon slow .

Q: Active: Ekko throws a device in a target direction, dealing magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a Slow icon slowing field.

Outgoing Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 20% AP) 

Slow: 32 / 39 / 46 / 53 / 60%

After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to all enemies along its path.

「 Incoming Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 60% AP) 」

W: Passive: Ekko's basic attacks deal 5%「 (+ 1.81% per 100 AP) 」of target's missing health as bonus magic damage (Capped at 150 vs. minions / monsters) versus targets below 30% of their maximum health.

Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds.

If Ekko enters the sphere, it detonates, granting him a shield for 2 seconds while Stun icon stunning all enemies inside for 2.25 seconds. Ekko can detonate the sphere while dead and while in Stasis icon stasis .

Shield Strength: 150 / 195 / 240 / 285 / 330 (+ 80% AP)

E: Active: Ekko dashes towards a target location. His next basic attack within the next few seconds gains 300 bonus attack range (425 total range) and causes Ekko to blink on his target, dealing bonus magic damage. Phase Dive's bonus damage will apply spell effects.

Bonus Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 20% AP)

R: Passive: Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. The hologram is inactive while Chronobreak is on cooldown.

Active: After a short delay, Ekko blinks to wherever he was 4 seconds ago, dealing magic damage to surrounding enemies and healing Ekko for a value equal to flat amount plus a percentage of all damage taken over the last 4 seconds.

Magic Damage: 200 / 350 / 500 (+ 130% AP) 

Heal: 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).

Now if you are actually still bothering reading allow me to state why i think this is too much free stuff in one kit. I can not even count on both hands any more how many times, either by myself, or with my team, have caught the enemy Ekko with his pants down (out of position) but he just hits r and even if you burst him if for some reason he is still alive with 100 hp and ignited he just presses R and is fine. Worse yet a good Ekko with his team closing in to back him up will have already dropped his W to be ready to reengage. Who thought giving an assassin such a strong shield was a good idea (yes i understand it does not activate the shield part for him immediately and he must be in it but lets be honest it is not that hard to use effectively. I am totally fine with his Q and E. His passive is basically frozen mallet and phage had a baby. I am not complaining in any way about his damage output i think that is fine. But to give a champion that is for all intents and purposes an assassin this much survivability in addition? I request that Riot thinks about either toning down his W shield or the health he gains when ulting. I do not mind him having both but not at the amount that they are performing for him now. Now if anyone is still reading this please feel free to sit back and watch me get spammed by all the Ekko lovers who think he is completely balanced ;) Have a good day Riot and anyone else who bothered to read this far :)

10 Comments

RetroRage966/6/2015, 2:31:30 PM3 votes

I completely agree. I don't think it was necessary for you to list out the definitions of all his abilities, but yes, I think you're right. Ekko has too much free stuff. He gets a dash, a Kat teleport, a really big shield, a teleport and heal, and some extra CC. For an assassin, he has to be vulnerable to be able to play against. He jumps in, kills someone, the entire team engages him, then he just shields and ults away, ready to re-engage within a couple of seconds. I feel that there is no counterplay to this, as no matter how much CC you throw on him, if he has his ult up, he is just fine.

TL;DR: There is not any reliable counterplay to Ekko, and his escapes are too strong.

DrathTurtle3146/6/2015, 4:05:42 PM2 votes

But Sion does die in teamfights, that's how he gets his pentas.

Frost the Reaper6/6/2015, 3:05:55 PM1 votes

While yes, I see nerfs coming his way (I'm a new ekko player trust me I do understand) You can actually prevent him from ulting if you stun, root, or snare him. Oh and silences. lets not forget silences... but yeah no ekko's ultimate isn't all that amazing because it was (I'm guessing) intended to be used in skirmishes / kill enemies who are stupid enough to chase him however landing that damage is super hard, and while the heal is nice, lets face it everyone (even some ADC's I've seen) build morello's or have ignite.

To be fair thought I play him as an AD Assassin. seriously. Look at my history and you'll notice a huge spike in my KDA's with him as AD.

3TWarrior6/6/2015, 4:03:17 PM1 votes

well, I think they should tone down the ratio on his ult. It does insane amounts of damage in a large radius

his ult is supposed to fix his mistakes, not be a large source of damage

and ekko, who initiates the assault with his high ap ratios (really, a mage assassin with this much survivability...) just backs off and the enemy team has to NOT CHASE or risk dying in a pentakill

that completely negates the point of team fights and the rift if you literally cannot advance or face destruction, especially from a stun that is as large an aoe as nasus E

if you look at lane defense, heimerdinger always comes to mind, well, at least he is killable even in his turret nest and his late game falls off hard because he can't outdo tanks and has no escapes at all

heimerdinger pushes lanes and defends the base when its down to its last turrets, but he is not a champ the whole enemy team has to be afraid of

how easy is it for a team to delay the enemy for 4 seconds so ekko can stun 2-3 of them and likely kill at least one and then the crowd control snowball just ends the team fight

Roman Holiday 176/6/2015, 2:46:51 PM1 votes

I think he deserves a little nerf, however he is fairly easy to lane against. People like Kassadin and Diana do pretty good against him. You also have to know what to watch out for like when he throws his w out there not to step in it or you'll be stunned.

The Gazellion6/10/2015, 10:11:52 PM1 votes

Well leave it to Riot to change him in ways that are not relevant to what makes him excessively good right now. It is not his movement speed, W's vision or its mana cost that were the problem at all. It is the strength of the W shield and his R (ultimate) heal that are just over the top.

Catastrop6/10/2015, 10:26:38 PM1 votes

Okay this I agree with. For an assassin, he's quite durable. What I'd definitely like, is that either the shield duration or amount is lowered and his Ult heal is toned down a bit, like I don't know, take out the AP scaling of it because healing more than damage than he took is just retarded. It's a time machine not a miracle device.

The Gazellion6/30/2015, 3:05:43 AM1 votes

I have learned to deal with him but his Q cool down and low mana cost honestly is a little too low. I have learned to deal with his shield and heal but he can just spam Q all day once he gets 2 doran rings or some other form of mana regen.

MrButtermancer6/30/2015, 3:24:55 AM1 votes

Basically everything he has, he has a few seconds in the future. He doesn't get to respond, he has to predict. The people I see feeding him all seem to completely dismiss that and focus exclusively on what they are doing, rather than their opponent. Part of counterplay is anticipation.

I challenge these people to play Ekko and then see how much easier he is to fight afterwards. His combo has massive gaps. It's a lot more dangerous than it looks to go in with him. One short CC at the wrong time can absolutely destroy him.