Cinderhulk buffs possibly?

Mr Firm·3/11/2016, 2:25:34 AM·6 votes·752 views

The tank jungle item has pretty much vanished from every game i play, while i enjoyed that item, its not nearly as good as the Runic Echoes, and devourer is just better as well. Now i know there are junglers like, nautilus, volibear, but there isnt much of a reason to get it when you can be faster and have a really strong ludens proc super early in the game. Overall makes cinder a weak item to pick up unless youre super behind and dont have a tank.

What do you guys think of giving that item some life again? honestly, i wouldnt mind seeing it go back to 300(+25% of bonus health).

Seeing a slight rework wouldnt be a bad thing i believe

5 Comments

Sohleks3/11/2016, 7:24:59 PM2 votes

I agree in a theoretical sense. I think cinderhulk is in a pretty underwhelming position. It's still very useful but it's mostly taken.. by default.

The burn on the item is basically non existent. And it has no supplemental stats other than the very weak burn. It's just health in some form. It does nothing special to move tanks forward; it's just a stat stick.

It wasn't this way when introduced tho. But apparently the burn was too OP. And it kinda was. Nerfed.

Cinderhulk is still used by some strong high dmg junglers purely for hp but it's doing nothing for the less oppressive jungle tanks.

To be honest though I can see the rationale they did by moving it's power earlier (more flat hp, less scaling). Without the "other stuff" (not hp) going for cinderhulk there were some experiences I've had playing tank jungles this season where'd I'd sit on a trackers knife and complete spirit visage or something (I was playing pre-nerf Mundo for example). This is partially just a symptom of the buy it and forget it nature of overtuned MR items though... Armor resistance builds are less spiky in defense (they hardcounter most AD champs nowhere as well)...

IMO cinderhulk needs something other than health to feel like a completed item. It used to be a stronger burn. But we gutted that. Maybe some CDR (ends up still being better for fighters..?). Or I dunno. Something creative.

I'd dare buff the burn back up somewhat.

Maybe instead of continuously nerfing echos and devourer they could take a look at warrior and hulk for a moment.

FurryBiscuittt3/11/2016, 7:37:36 PM2 votes

Cinderhulk was a huge step up from the previous tank items but it still has the same issues when leveraging it vs other jungle items. It doesn't substantially help with jungle clear times, doesn't help significantly with ganks, and most importantly it doesn't even help with jungle sustainability unless the jungler in question specifically uses health for that purpose. That's something tanks are supposed to have going for them. Instead we get a scaling health bonus, that's great long term but being a first item for a jungler we need early game advantage.

Tanks generally have at least decent AOE damage, so AOE only helps with jungle clear for how quickly it aids killing large monsters.

Things that could help: armor(or mitigation for neutral units), increased burn damage on large monsters, move speed, single target sheen effect(base damage on hit after spell cast)

Ant Reformed3/11/2016, 7:09:13 PM1 votes

Please Riot, give buffs to this item. This is even coming from an ADC main who barely plays tanks. I think that cinderhulk junglers are taking different options cause the item is shit.