New, Simpler and More Streamline Respawn Timers
If anyone has done any research on the mechanics behind League of Legends, you would - no doubt - have stumbled across the mess that is the Death Timer Calculation.
In my opinion, this calculation is both over complicated and inefficient, since the death timers are not long enough to reward a strategic team fight until extremely late into the game, and too short to reward shutting down a dominating champ early game.
Through a bit of work and calculation I have developed this formula that allows Death Timers to be more flexible and change according to how good or how bad a champion is currently doing:
http://i.imgur.com/f60EhL9.png
Where
Σ = Death Timer L = Champion Level K = Kills D = Deaths
This calculation also has a Minimum and Maximum Value:
Min = L ⋅ 3 Max = L ⋅ 10
and is best represented by an IF statement.
ChampionDeath = True ..............Σ = L*3*((K/2)/D) ....................IF Σ < L*3 THEN Σ == L*3 ....................IF Σ > L*10 THEN Σ == L*10 End
In simplest form, if you currently have kill/death ratio of 10:1, then your Death Timer will be max capped at 10 seconds per level. If you have no kills or a kill/death ratio of 1:1 or lower (roughly), then your death timer will be min capped at 3 seconds per level.
The chart below displays this calculation's range of a death timer (as well as the calculated average) per champion level:
1 : 3s - 10s (6.5s) 2 : 6s - 20s (13s) 3 : 9s - 30s (19.5s) 4 : 12s - 40s (26s) 5 : 15s - 50s (32.5s) 6 : 18s - 60s (39s) 7 : 21s - 70s (45.5s) 8 : 24s - 80s (52s) 9 : 27s - 90s (58.5s) 10 : 30s - 100s (65s) 11 : 33s - 110s (71.5s) 12 : 36s - 120s (78s) 13 : 39s - 130s (84.5s) 14 : 42s - 140s (91s) 15 : 45s - 150s (97.5s) 16 : 48s - 160s (104s) 17 : 51s - 170s (110.5s) 18 : 54s - 180s (117s)
Feel free to leave a comment, suggestion or general feedback. I love to hear constructive criticism about my ideas/suggestions.
would become the #1 ADC in bot lane by a gigantic margin, just as a start, because of his strong escape and kiting tools.