Time To Start Teaching League
So for the most part of this discussion, I'd like to express some nifty feelings I have about the game itself. From what I've seen the day it launched I saw that It can grow and that it can become better. It does not, or they at least try to and do not know how. Before I go too deep, I'd like to say that I wanted to actually share my input, knowledge, experience, and ideas when I applied for them. Long story short, they shut me out of the position. That's sorta half of the reason why i'm here now. At least some of my ideas were actually skum sucked and implemented from here, like how nexus blitz took my idea from a while ago by making the nexuses come alive instead of the turrets as I have said in the past... before nexus blitz was even in the making. So maybe they'll even hear me out now.
Now look, the (practice) "training" tool is a really bad addition to league as they have actually proven to be better with a bunch of other things. All this practice tool allows you to learn is how to combo your abilities and it's mana usage, last hitting minions without any realistic lane pressure (lane competition), and your champion's spike time (gold, experience, Items). These are all way too basic where if you were to practice it within a game against AIs, you would get more out of it to learn from. But we all know this is getting changed. Additionally, we also know there is a special limit to one's knowledge when playing league, which is what limits one's skill to rank. Half of the time, it is because they're not provided with the resources like websites about champion stats, abilities, build info, and etc. Which is why many newbies tend to be ranked a lower ELO and also almost never scaling up because of how every season starts them at the average of where you were last season compared how well you did in this season's promos- no matter how much more experience they have earned playing the game. That is where my idea comes into play.
[Warning, RANT] (Feel free to skip) Hello league, it is me Haz. As you may already know, I'm about to get out of the hardest Bronze ELO has to offer. I have played on another account to prove my worth once more. When I first started with the Haz account, I had no in depth or core knowledge at all (which you kept on changing). I hit Bronze 5 and at the time also bought those in game potions that lowered your ELO as well. Even to this day, I'm doing all I can to get out. Ever since I created another account, my ELO has increased to at least diamond 4 proving it with that account, but the "Haz" account is still struggling to get to silver 5. We know you are working on a fix for ranked but for the most part the problem for me was the knowledge about league- the game's mechanics and so forth. In the beginning seasons of your creation, I didn't know minions regenerated. That explained why last hitting was so hard. I didn't know that there are some characters you couldn't snowball with at all, unless you were really... Really... Really ahead. +50 cs lead, 1.5k gold lead vs most ahead laner, 4 kills, 0 deaths. Now it is no longer like that, but still... Still to this day, I lack some knowledge that I respectfully and begrudgingly can not find. You can claim that it is all there, but let's be quaint. It is not and you're shutting me and many others out/down because of it. You know... besides having the money to buy specialized keyboards that also have prebuilt-in "key hacks" which binds more than 1 ability or active or even self cast onto 1 key. Smooth simultaneous Lee Sin ward and hop? Pshh... anyone can do that with a click of ONE BUTTON. That's right you guys, all that skill still represents how much money you pay to play. "Read it and weep."- league
Now... Let me just throw away that rant above and explain a little about my idea. The beginners of league know nothing about it- entirely. We know you are fixing the tutorial, good. But there's nothing to learn more from when not provided necessary information on the depth basis. Or the practice tool thereof, unless you spam vs AI, or a blind pick of a normal game. What I recommend is having both a some way of everything when it comes to vital information and a UI AI that demonstrates a "how to do this" when approaching whatever it is that requires knowledge with in-game play about. And that means everything. Examples like, how many times the Drake can switch aggro before resetting, how exactly a champion scales, and much much more as those are just simplistic things. Additionally, I would add additional buttons into the practice tool since you have the ability to expand. These buttons would consist of an AI operated ghost gank that imitates what an LCS would play, if enabled it will randomly chose a time within 15 minutes so you will never specifically know when it happens or how often. On 2 seperate buttons, it will set up a team fight at either the Dragon pit or the Baron/Rift Herald pit (depending on the button). Your objective differs depending on what role you are playing. Examples like, if you are jungle, you have to steal and get out alive. (And possibly rejoin teamfight if not too hurt.) If you are top laner with heavy cc, you are to defend and cut off any offenders. If you are a midlane mage, assassin, or even support and marksmen, you get a role too. One last button to add, which would seem essential- would be a team fight button that, once initiated the team you're up against is just as strong as you automatically and is drawn upon your location. Every time for all scenarios, when you die, you are given a skippable instant replay of what you could have done to survive such an occasion.
Plus, I think it would be fun to add some type of "line of fire" heading your direction just to add more "realistic damage" to learning how to dodge abilities when going up against a bot... but that's just me. By the time the knowledge is common, I believe it will all truly be down to just skills.
Anyhow, those are just a few add -ons, fixes and adjustments I would do to help out the players to grow. What are you thought? Comments? Concerns?