Ryze Rework Thoughts
Objectives:
- How does Ryze's new passive function?
- Targeted Q
- Spell Flux Change
- Why so much CDR on his ult? (And how it affects itemization)
- What does his ideal build look like post 4.9?
- Early/Mid game concerns and possibilties with example
- Wrap-Up
From what I've seen in the posted video it looks like Ryze has a similar feel. You're high damage window is all about spamming while your supercharge is up. Does the shield have to stay up in order to spam your abilities or are they independent of each other, and how does your mana shield scale? Is it based on level or your amount of mana?
The Q change was expected. The range is nice, but the damage might be underwhelming.
The % resist change on spell flux is nice for his late game theme especially if you take a heavy AP team comp, although changing the bounce mechanic makes it harder to burst someone down without the 3 hit proc in 1 v 1 situations.
The one thing I'm having trouble understanding is the 30% CDR. I don't mind moving it to his ultimate as you get 10% CDR at level 6 instead of at level 9 like it is currently. The thing is many of his popular builds allow him to cover all his defensive bases and achieve his ideal 40% CDR rather easily through items. It does open options such as RoA, Arch Staff, VS, Boots, Righteous Glory, (6th item), but high health builds leave concerns with survivability. It's nice to have the option to forego having to buy CDR but i'm not sure how your supposed to build him as a tank without overspending on CDR.
Lets say your facing a balanced team comp (3/ad+2/ap or vice versa). Typically you would want to build 1 AR/MR item each such as:
Archangel Sorc Boots RoA (some prefer righteous glory) Void Staff Frozen Heart Spirit Visage
- There of course are other build options if the enemy doesn't create a balanced team, but there is always a need for armor due to ADC's. All the health in the world doesn't do much without resistances behind it. As a side note, the mana shield also scales off your ability to tank damage - more resistances mean the shield lasts longer.
Above is my current Ryze item set to go with 15/0/15 masteries as well as scaling mana, magic pen and spellvamp quints. High sustain, maximum mana, and execution ability. I don't take the 5% CDR from masteries since its wasted after a certain point with this build and you play for Mid/Late game as Ryze anyways.
** I could always move into more defensive masteries on a situational basis for a 0/21/9 build. I'd hate to go down from that 15 in utility and lose the extra 5% mana and 3% spell vamp after already surrendering damage from the offense tree though.
Based off the proposed rework, I would have 20% more CDR then I need with this build. I can swap out Visage for Banshees, but then your losing that awesome passive, and banshees just isn't the same anymore. Ideally, you want to have mana on your armor item, but both options have CDR as well. You could always build an armor item without mana, but it's hard to justify. GA covers both AR/MR, but it's less then ideal IMO.
Given his slight nerf to base and scaling health, your ability to survive seems dependent on your mana shield and having it available when you need it, especially during his weak early game. It also looks to have an internal CD to limit having his shield up almost constantly, which is understandable. Placing the CDR on his ult only seems to add to his early game issues. Maybe he's not quite as CDR dependent with his new champion passive, but that's something I won't know until I play him.
IGE: I currently pick Ryze vs AD laners and take Flash/Teleport. I rush Tear -> Glacier Shroud > finish FH asap. This gives me 30% CDR at level 9 and ruins any chance for them to kill me alone. In his new design it's almost impractical to build CDR items. If you forego building CDR your build path basically locks into Tear -> Catalyst -> RoA. Not a bad build path but it leaves you vulnerable to a lot of different champions, mainly of the assassin nature although certain sustaining tanks can also cause you problems. And let's not forget to mention that you don't achieve 30% CDR until level 16 unless you go completely off course with your build path, delaying your strength even longer. You can always take 10% CDR from masteries or your runes at the expense of other stats in order to alleviate that issue, but then your still in the same boat: more CDR then you need if you want to build like a tank.
- The other way to look at it is i can have 30% CDR at level 6 if I finish FH at that point (highly unlikely). What is more likely is having 40% CDR at level 11 with a completed frozen heart and my current preferred runes/masteries. Although, the additional 10% CDR at level 16 is wasted.
All in all he seems to play about the same. You'll need to be good at managing your passive to remain effective in lane but team fights should feel similar. Skill shots are nothing new at this point, and it should give them more room to increase his power if he's having issues. At the end of the day it's not a bad thing to have all the extra CDR, its just not ideal. I'm not sure what they would replace the CDR with anyways.
instead of
:
but Annie doesn't have a time limit on her stacks (okay, Riot wants to get rid of that),
and most importantly, Annie has a shield, her cone of fire doesn't have to be randomly cast all the time, her shield can give her the stacks, without stopping her.