there is too much perma slow/cc in this game

MunchCrunchLunch·1/17/2016, 4:18:03 AM·1 votes·180 views

league of who has more cc/perma slow. its getting out of control. every match. whoever has more cc wins the damn game. its stupid. tenacity doesn't do anything because you have to get the damn mastery at the tank section to be of any use. please take away some of the perma slow elements in this game. its not even strategic anymore where a billion champ have an AOE stun/slow. its infuriating to be permanently stunned/slowed one after one. i feel like cc should be an element that a champion has in the right time. that makes them unique to their team in the right occassion . but often times 4-5 champs on the other team have some form of cc and its plain ugly to play against something you can'd do much about. QSS cooldown is way longer than any of these abilities. or just please give us more tenacity on the boots. some matches are pure uplayable. I spawn. try to do something. perma cced by the enemy team. especially when your carrying. they just save all their crowd control for you. cc stands for carry control.

make ghost the summoner spell. give us some slow resist for the period of its duration. so we actually have an option.

i mean last match i had a zac, cass and a tahm kench against us. i can't literally. do a single thing in team fights without my whole team getting AOE cced , slowed, knocked up. you name it it happens.

just give us an item or something. hell a keystone. that gives us some tenacity and/or slow resist. i will happily take it. i will happily buy an item that reduces them. 20% is not enough. 35% is noticeable but its only so effective on tanks and so. I mean you kinda want around 50 for a squishy or an assassin. or any champion really. and I just feel like consecutive cc should be less effective.

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