Rito, what about damage creep!?

KnifeCat·5/31/2018, 1:01:00 AM·2 votes·600 views

it’s been several months since the new runes came out, and there hasn’t been a word from Riot about the significantly higher damage across the board, despite itbeing one of the most complained about issues.

Sure, making the game more solo oriented and nerfing adc’s is nice but i still believe damage creep is the biggest problem right now.

The game is basically: finish 1 or 2 items, then it becomes whichever champion gets the jump on the other can 100-0 them in one rotation. (Unless they’re a tank) You used to need a huge lead to 100-0 someone in a single rotation. Now all you need to do is finish your first item and get the jump on someone. Hell, even supports can chunk someone for most of their health these days, without even building much damage (if any). It’s just absurd. League feels more-so like a fighting game, and far less strategic with the increase in damage across the board.

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