Minor Yasuo Changes

SkyblazeHydraX3·8/8/2016, 4:56:56 AM·1 votes·291 views

Yasuo is getting nerfs, as confirmed by Riot. Personally, I'd prefer they not outright nerf him, but do something to deal with tankier builds and the crazy damage from Trinity Force- which I suspect may be what really needs nerfs, given its 200% base AD seems to be a common component on the likes of GP, Hecarim, Irelia, and (tank) Ekko. But that's getting off the point I wanna make.

Personally, I think Yasuo needs some minor changes to his ability functionalities to make it a lot more clear what's going on. For example, did you know he could ult you in the middle of his E? And I don't mean his E->Q->Ult combo; I mean you get knocked up while Yasuo is in the middle of his E animation, and he can still activate his ultimate. Personally I think that needs to be changed.

But what I have a much bigger (and probably more valid) gripe with is the way Yasuo seems to come out of the animation lock of his ultimate before his targets, allowing him to use his Q in the middle of the impact VFX of his ultimate. If anything that really needs to be changed, as a matter of clarity for the people who are fighting Yasuo and don't have any idea why they suddenly got completely and utterly nuked.

I won't lie; I like Yasuo. If I wanted to, I could legitimately get him to MR6 right now. But I can certainly agree that even a semi-competent Yasuo can be an absolute bitch to fight. But honestly I think most of the issues with Yasuo come from items (Phantom Dancer, Trinity Force + no crit tank build) and how some of his abilities have atypical or otherwise unclear interactions. I think if these things were dealt with and cleaned up, perhaps Yasuo would be at least a little bit less infuriating. But, that's just me.

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