suggestion of lp changes for a more rewarding and less time-consuming experience

Th3 Rift Hero·3/22/2019, 10:11:15 PM·1 votes·894 views

I think we should remove mmr tanking cause it really is an unfun experience and make ranked a big grind if you want to climb with high number of games.

i think we should instead have dynamic lp changes that vary on streaks: explanation ->

everyone start at 20 lp gains and losses it doesnt change unless the player streak for at least 2 games. On win streak, the player would gain 1 additional lp every game and lose 1 less lp on the next lose. On lose streak, it would be the opposite

example

+20 -20 +20 -20 +20 +21 -19 +21 -19 +22 +23 -17 +23 -17 -18 -19 +21

if we want capped gains it would max out at +39 or+40 and -1 or 0

if we want uncapped gains though you could start winning even a little lp on lose still like starting at +41 +1

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