RIP Teambuilder or Riot: 1 Step forward, 2 Steps back
I love(d) Teambuilder.
Until the changes implemented today, I had not que'd up for a "normal" in quite some time. I honestly cannot understand Riot's actions as to why it had to go.
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Teambuilder gave you the opportunity to specify exactly what it was you wanted to play. In doing so, you could devote your time to improving on a certain role or trying out a new jungler. You would most certainly be able to get a feel for how a champion lanes against other champions if you "spammed" said champion, encountering a plethora of matchups.
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For the part of the community that may not be focused on flashy ranks or high KDAs, Teambuilder was the best option for leveling up a champion's mastery, or for earning those role specific icons.
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The argument that you couldn't build, or often had ridiculous team comps in TB is not a fault of system, but a fault of the accusing player. You wanna practice your
? Build your own team with a malphite jungle or someone who can compliment your ult. You joined into a
adc game? No problem just hit the option to put you back into the search. No one was holding a gun to your head telling you that now you were in the lobby, you were required to play with that
jungle. -
The portion of the community that flames players for only playing one role. It's obvious that Riot is heavily invested in their LCS scene, which oh by the way...showcases players who ONLY play one role. I know there are pros who have switched roles over time, but you don't see doublelift saying "ahh I think I'll jungle this match." If the pentacle of your game focuses on players who religiously play one role, then why would we knock the average joe for trying to be the best he can be at that role? Your point is invalid. As a disclaimer, I am not defending the type of player who trolls if they do not get their role. It is the cost of doing ranked, if you play you must be able to perform at all positions.
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Que times. I won't sugarcoat it and say I never waited ages to find a game. I would estimate that the average time from hitting find match to joining a lobby was roughly 2 minutes, followed by a 0-5 minute wait depending on the players already waiting. It was worth the wait every single game to play exactly what I wanted though, and would of endured even longer times to experience the same thing.
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The quality of TB gameplay. In TB, there was a wide spectrum as to what type of player you would get on your team. Yes, maybe you got the summoner trying out
for the first time, but you would also receive a
main who was so in love with a champion and had put in the work to become beyond proficient. It all evened out in the end. Overall, I enjoyed playing with summoners who despite their proficiency in a selected role and champ, were generally pleasant because they were playing what they wanted to play.
just a few things that make me wonder why Riot had to disable it. I don't doubt the new system implemented for champ select will have it's perks, but find it ridiculous that a good thing had to be disabled to go with it. I have seen a great deal of support for TB since riot announced it's departure, and one could only hope they get the message. ( They won't.)