Something like that would likely be hard to balance across all ELOs. (if you dialed it to 11) In the Pro scene, your opponents are going to know what their doing, and almost never get hit by those abilities. Unless say, their abilities were sure shotted due to lock down from say, the Jungler.
And in lower ELO, that wind up period does offer plenty of counter play on paper, but what happens when your attacking from the fog of war? (Again dialed to 11) You would practically turn Tanks into one of the most capable bushwacking champs in the game. And low ELO would fall for it due to the lack of vision.
The last issue would be, if your going to be relying on your damage, you will need to adapt that play style to pull it off. And if you adopt that style, your not really playing a tank anymore. You may be Tanky, but your not really performing the roles of primary engage, if you needed to rely on sure shotting your abilities and bushwacking.
Then again, this claim is a bit hyberbolic. High, Unreliable damage can be used pretty reliably on the minion wave or jungle camp, and that's pretty much all you need to lane/jungle effectively as the tank, so your never particularly reliant on your damage against champs to begin with.