I can forgive almost everything in this patch, except for one thing:

1000angrybees·11/21/2015, 3:43:45 AM·1 votes·494 views

The Turrets. I hated reading "The hard thing here is that towers are perceived very differently than their actual effects on the game. Players often want them to be powerful protectors, but when they are, the game grinds to a halt.." (a quote from the rioter Axes) They did protect you early game, but it certainly wasn't difficult for them to be destroyed. They didn't halt matches. Any decent team could have literally ONE champ who's decent at taking down turrets do the job. Now, If you fuck up just once it'll probably go down, and that's frankly just unacceptable. It might as well not even BE there if it's going to be destroyed so fast.

Now, on the flipside, I DO see how this can somewhat be beneficial for some champs and team comps, seeing as some are better at early or mid game rather than late. But once again, on the flipside of that, it's not forgiving enough for mistakes. You shouldn't lose a turret because you recalled too late or died one time.

Turrets need a compromise- give back at least half of what they had before. They can't be allowed to sit in this pathetic state.

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