Bard Needs a Buff, Bad
Bard is Horrendously underpowered, and I understand their attempt to make a more Balanced champion in the interest of not making a roaming monster who can just pick up and dominate the entire map. But he's just awful.
Literally anything he can do utility wise, with the exception of magical journey, Kayle can do too, and better!
Kayle's Q is a non skillshot slow, guarenteed to hit, that CHUNKS for damage.
ACTIVE: Kayle blasts a target enemy, dealing magic damage, Slow icon slowing its movement speed for 3 seconds and applying a stack of Holy Fervor.png Holy Fervor. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 60% AP) (+ 100% Bonus AD) SLOW: 35 / 40 / 45 / 50 / 55%
Bard's q is a skillshot that is rarely a stun because people understand how bard works and wont group when he's nearby. So as far as it matters its a skillshot based slow that has an extremely slow missile, horrifically bad range, and scaling that make the attack little more than a tickle.
ACTIVE: Bard fires out a burst of spirit energy in a line, dealing magic damage and briefly Slow icon slowing the first enemy struck by 60%. MAGIC DAMAGE: 75 / 110 / 145 / 180 / 215 (+ 50% AP) SLOW/STUN DURATION: 1 / 1.2 / 1.4 / 1.6 / 1.8 After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall or a second enemy, it Stun icon stuns the affected units, dealing magic damage to the second unit as well.
- Just because it can do more in theory means nothing, it LITERALLY ALWAYS does less than Kayles, the slow is a little better yeah but it doesn't last nearly half as long until you almost max it.
Kayle's W is a heal that gives movement speed, and both scale decently.
ACTIVE: Kayle blesses a target allied champion, healing them and increasing their movement speed for 3 seconds. HEAL: 60 / 105 / 150 / 195 / 240 (+ 45% AP) MOVEMENT SPEED: 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP)
7% MORE movement speed per 100AP, and 45% on ap scaling for the heal.
Bard's w is a decent heal that... gives movement speed but only the heal scales and it needs a long time to reach max effectiveness compared to Kayles which is INSTANT and always better. Yes bard can place three down. But that's it, that's the only upside.
- ACTIVE: Bard conjures a health shrine at the target location that builds up in power over 10 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy.
- Allied champions who step over the shrine will consume it, healing for an amount based on the shrine's power and gaining 50% bonus movement speed which decays over 1.5 seconds. Enemy champions who step on the shrines will destroy it.
- MINIMUM HEAL: 30 / 60 / 90 / 120 / 150 (+ 20% AP)
- MAXIMUM HEAL: 70 / 110 / 150 / 190 / 230 (+ 45% AP)
It takes TEN whole seconds to reach its maximum, does overall WAY less healing than Kayle's heal, has a flat movespeed buff that decays too quickly to be worth anything and plus, setting them up anywhere but under the tower guarentees the enemy to just walk u[p and make the heal invalid. Even at MAX it still doesn't heal as much as Kayle. Only early game and only a tiny bit.
Kayle's R straight up makes the person of her choice instantly invincible for two whole seconds. AND they can keep moving and fighting.
ACTIVE: Kayle bathes a target ally champion or herself in holy light, rendering the champion immune to all damage for a few seconds. (AND ITS FREE TO USE AND IS ON LOW CD)
Bard's is an impossible to hit anything with Zhonya's bomb that is slower than mollasses in freljord and is better for getting your teammates killed or denyin them kills.
ACTIVE: Bard sends magical energy arcing to a target location. On impact, all units — allied, enemy and neutral — in the target 175-radius area are put in Stasis icon stasis for 2.5 seconds, becoming untargetable and invulnerable but also unable to perform any action.
Epic monsters and turrets (excluding Dominion turrets and the Nexus Obelisk) are also put in Stasis icon stasis , despite normally being immune to disabling abilities.
Yeah it lets you deny baron and shit, lets you stop them for 2.5 seconds isntead of longer. But ffs its useless because not only is there a huge warning for the enemy team its just impossibly slow as a missile. Good god why.
The only thing bard has is his journey. Which enemies can use anyway. Yes he can set up ganks, and can exist as a jungle support. But ffs he's so underpowered and squishy why even bother.
He has one of the lowest level 18 attack damage values in game at 97. One of the slowest movespeeds at 330 which REALLY hinders him because even tho the chimes speed him up? No booties? You aren't getting ANYWHERE. His attack speed scaling is atrocious. 1% per level, really?? He has virtually no mana, nonexistant regen on that mana, he's squishy as hell... what am I even supposed to do with this guy other than roll around collecting chimes.
Utility is great and all but in the games Ive played with him I never once felt like I was helping my team. As a support main thats what I should be doing. Never ONCE felt that with bard because you're so weak without those chimes you lit have to grind them all game to get anything. They end up giving too little anyway to be of value so it just feels gimmicky. You fall behind in exp cause they give too little.
Kayles final AD? 104. Scaling on her attack speed? 2.2%. Armor is only 3 points less than bard and move speed is 5 higher than him, but she makes up for it with her better regen of both mana, and hp, DPS and obscene heal+move spell making her a better support any day. Plus she can guarentee a GREAT slow, and Guarentee saving a partner.
Bard can't do anything except fill a slot where he's mediocre all game, he never gets a power boost at any point. The only thing he has going for him, his E, ends up with him having the enemy able to chase him and his team down, Its like he was designed to assist the enemy.
TLDR if bard is gonna stay where he is he's trash. Playing him simply is bad atm.
