Fighting for Strength of the Ages

Terchio·10/21/2016, 12:45:54 PM·2 votes·570 views

Now, I don't think this keystone saw a whole lot of popularity. In fact, even I didn't glance on it a whole lot, and I'm a jungle main who likes to break the meta builds as often as I can do it, and I still never went for it. It felt like free stats with no real game purpose, and I left it alone for a long time. And then I played it. And I realized that it did have its niche. It's not in the free 300 HP that builds up through the game. It's not even in the strange mechanic that causes cheese results if you can AoE an enemy champion sitting on top a ton of cannons, and regen to full. That does make a chuckle here and there, but that isn't it, either.

It's the out-of-combat regeneration.

There are a number of types of champions out there. You have the Skarner Sion Sejuani who have a crazy strong engage followed by limited usefulness after ultimate. You have the DrMundo Volibear Zac Udyr types that fight it hard, and basically don't need to even leave battle to regenerate/shield up for round 2, even without a strong source of regen.

And then there are tanks who really need some help: XinZhao Warwick OlafGaren . The last group would be champions who need to back at quarter health, because they won't even make appropriate fodder at that state of the teamfight. Now, they can emulate the regeneration group with something like a item 3083 or item 3065 , but their regen mostly relies on staying out of combat, and sometimes visiting a jungle camp or two.

Now, despite being specifically better out of combat, item 3083 feels more like an in-battle regeneration item, in the second group, as it has the highest regen in the game on top of the out-of-combat. item 3065 fits there, too. If there is an item/mechanic that emulates the "burned opportunity" of the first group, you have a few choices: item 3142 item 3030 item 3152 item 3157 item 3153 summoner 4 summoner 3 . However, nothing really takes a melee champion out of the fight as meaningfully and deliberately as happens to anyone in this last group. Nothing, that is, except for Strength of the Ages.

So, as an example, Xin commonly can get to super low health, being utterly useless to the group, and everyone disperses without their initiator. However, because of his ability to climb back up in HP in neutral camps, he can regenerate out of sight, and still either have a strong presence in the fog of war, or can abuse this with a surprise HP jump when an enemy scouts their red buff. Xin can do this without investing a thing into regeneration, thanks to his heal ratios on his W. With Strength of the Ages, though, any other champion can imitate this, but with oodles of HP instead of AD Lifesteal or trickles of HP Regen.

That is what is fun about the keystone, though I doubt it could be abusively fun based on its lack of popularity and generally easy counterplay (don't get baited), and I hate to see it go, especially for what looks like a second-rate replacement. Sorry guys, but hard CC doesn't need to land any harder, and if it does, it will probably make it that much more imposing and abusable than it already is. I also hate the thought that I could get a keystone that would be useless no matter what I did to my champion. Windspeaker's Blessing is bad enough, but this is just too much.

2 Comments

Litzner10/21/2016, 1:24:09 PM1 votes

I love Ages on some junglers, for instance Ages on Voli would allow him to have enough health to proc the passive on a 2nd item Warmogs.

Igglet10/21/2016, 1:29:52 PM1 votes

Now, I don't think this keystone saw a whole lot of popularity.

Strength of Ages was THE jungle mastery. There hasn't been more than one champion in Competitive Play which didn't take Strength of Ages. In High Elo, and even in Low Elo, most of the time, the mastery the jungler took was Strength of Ages.

Take a look at the masteries section on every single one of these champions:

https://champion.gg/champion/Amumu/Jungle https://champion.gg/champion/AurelionSol/Jungle https://champion.gg/champion/Chogath/Jungle https://champion.gg/champion/Diana/Jungle https://champion.gg/champion/Ekko/Jungle https://champion.gg/champion/Elise/Jungle https://champion.gg/champion/Evelynn/Jungle https://champion.gg/champion/FiddleSticks/Jungle https://champion.gg/champion/Fizz/Jungle https://champion.gg/champion/Gragas/Jungle https://champion.gg/champion/Graves/Jungle https://champion.gg/champion/Hecarim/Jungle https://champion.gg/champion/Ivern/Jungle https://champion.gg/champion/JarvanIV/Jungle https://champion.gg/champion/Jax/Jungle https://champion.gg/champion/Kayle/Jungle https://champion.gg/champion/Khazix/Jungle https://champion.gg/champion/Kindred/Jungle https://champion.gg/champion/LeeSin/Jungle https://champion.gg/champion/Maokai/Jungle https://champion.gg/champion/MasterYi/Jungle https://champion.gg/champion/Mordekaiser/Jungle https://champion.gg/champion/Nautilus/Jungle https://champion.gg/champion/Nidalee/Jungle https://champion.gg/champion/Nocturne/Jungle https://champion.gg/champion/Nunu/Jungle https://champion.gg/champion/Olaf/Jungle https://champion.gg/champion/Pantheon/Jungle https://champion.gg/champion/Poppy/Jungle https://champion.gg/champion/Quinn/Jungle https://champion.gg/champion/Rammus/Jungle https://champion.gg/champion/RekSai/Jungle https://champion.gg/champion/Rengar/Jungle https://champion.gg/champion/Rumble/Jungle https://champion.gg/champion/Sejuani/Jungle https://champion.gg/champion/Shaco/Jungle https://champion.gg/champion/Shyvana/Jungle https://champion.gg/champion/Sion/Jungle https://champion.gg/champion/Skarner/Jungle https://champion.gg/champion/Trundle/Jungle https://champion.gg/champion/Twitch/Jungle https://champion.gg/champion/Udyr/Jungle https://champion.gg/champion/Volibear/Jungle https://champion.gg/champion/Warwick/Jungle https://champion.gg/champion/XinZhao/Jungle https://champion.gg/champion/Zac/Jungle

As you can see, the three masteries that show up are Strength of Ages, Thunderlord's Decree and Fervor of Battle. The mastery that is used the most is, you guessed it, Strength of Ages. I'd also like to note that, even though Thunderlord's is listed as the go-to mastery for Graves, Strength is used on him far more in high elo, at least in Jungle.

Also, while Fervor is used on champions that are mainly used in low-elo and are barely getting any play in higher elo (with the exception of Kindred, pre-nerfs), and Thunderlord's is used on champions that are either Assassins or Mages, Strength of Ages is used by Fighters, Tanks, Supports and a couple of others (Mordekaiser, Nidalee, Elise, Graves, etc.)

Now, as you can see, the mastery was used on most champions, and I doubt that it's a coincidence that the only Jungler in Competitive Play who hasn't used Strength of Ages this whole year was Kindred.

Without Strength of Ages, there'll be a lot more diversity. At least I hope that's going to be the case, and it won't be Courage of the Colossus/Thunderlord's Decree/Fervor of Battle every single game.