Warrior jungle enchant sucks...

Auturgist·11/20/2016, 7:16:16 AM·1 votes·823 views

I've been playing a lot of Kha'Zix lately because he's so strong, and the one thing I noticed that never really struck me before is this: Warrior [feels like it] sucks. It doesn't feel like I'm building toward anything awesome when I complete it. Bloodrazor has that cool health shred on hit, Runic Echoes gives Move Speed and has the magic splash damage, Cindernulk burns everything and gives +% bonus health... Warrior is just some flat AD and CDR? And I'm supposed to feel excited about this?

So, I asked myself: why do all the other jungle items FEEL cool/unique? And why can't an AD-based item feel that way? First off, all the others build out of cool items with unique effects, or resemble cool items with unique effects. Consider:

Cinderhulk out of Bami's Cinder / very similar to Sunfire Cape Bloodrazor out of Recurve Bow / slightly similar to BotRK Runic Echoes out of Aether Wisp / very similar to Luden's Echo

So, what AD items can be used to build a new AD jungle item? For melee junglers, I think Tiamat would be a strong item. Here's my proposal:

FURIOUS HYDRA -- 2275 gold Tiamat (1200) + jungle item (650) + 375

+60 AD +10% Life Steal vs. Monsters +180% Base Mana Regen while in Jungle standard bonus experience from neutral monsters UNIQUE PASSIVE – CLEAVE: Basic attacks deal [25% of your attack damage] physical damage to units around your target. (350 units radius.) UNIQUE ACTIVE – LASH: Your next basic attack or single target ability deals an additional [75% of your attack damage] physical damage to your target. (10 seconds cooldown.)

Basically, this would help bruisers clear faster, and the active is good for single targets like drake, baron, and enemy champs when you gank, invade, or are invaded by the enemy jungler.

For ranged, something else could be offered, but this is all I've got for now. Thoughts?

[Edit: okay, so maybe Warrior is gold-efficient, but it's not FUN to build first because it's so fucking boring. Even if it can't have an active, I wish it did something interesting or unique.]

5 Comments

EndlessSorcerer11/20/2016, 7:22:53 AM3 votes

Warrior doesn't really need anything else.

AD champions have meaningful autoattacks and build offensively so they tend to clear fairly quickly. As such, they don't need any help clearing the jungle.

Runic Echoes and Cinderhulk exist to aid the clears of AP and tank junglers respectively. They exist primarily to assist those champions in clearing at a decent speed to prevent them from falling far behind their opponents in gold, experience and pressure due to mana-reliance or slow clear times.


Also, you can't have an active on a Jungle Enchantment so long as Tracker's Knife exists.

WoonStruck11/20/2016, 7:22:32 AM2 votes

Its boring, but it in no way sucks.

Its the only jungle item that comes close to cost-efficient. If your suggestion went through, it'd be cut down to 40 AD or something.

BladeSteel11/20/2016, 7:23:30 AM1 votes

Warrior is fine. It is pretty strong.

MunchCrunchLunch11/20/2016, 7:24:36 AM1 votes

warrior is the most efficient jungle item btw.

weakest jungle item is cinderhulk. it doesn't give any meaningful stats till late game and even then it will most likely give you less hp than warmogs. that isn't stat efficient itself. the only reason jungle tanks aren't bad is because they have a lot of utility