People complain crit-building ADCs are weak in early and almost everything beats them.

Joxcab·5/12/2017, 1:37:14 PM·3 votes·348 views

Spoiler alert, that's the point.

If you are a hyperscaling lategame carry class, you are supposed to be weak in early. Everything except pretty much only other ADCs beat you because they are more earlygame and don't scale anywhere as near as insanely as ADCs do.

A lategame ADC can do between half to two-thirds of any non tanky champions' health with 1-2 autos. They can gun down full tanks once they get LDR within 2-4 seconds solo from the ADC alone.

Crit is extremely strong lategame, with the benefit of being able to do it inherently from range further amplifying it, on top of building attack speed which allows them to turn into a Gatling gun. Zeal's movement speed bonuses on top of that let them run around like they're on crack making kiting or even just running quite easy, without even including any champion passives or abilities letting them attack or run faster.

Buying a Bloodthirster's after a few items means unless you can instantly pop 1700-2000 health on a person who's staying safely in the back line surrounded and supported by their entire team, Locket, and Redemption, while also getting through Exhaust, you're not going to kill them.

#No, I'm not saying they need nerfs or buffs either way. I am just pointing out complaining they have a weak early is nonsense. Yes, I do also play ADC a good bit (I play all roles equally), before someone is about to complain saying I don't play ADC and so I don't know what I'm talking about.

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