his damage is crazy for how impossible he is to kill.
To be fair - tanky DPS is a thing a lot of champions in LoL do.
LoL isn't a JRPG like Final Fantasy or Pokemon where defense and offense are the only real directions to balance a character, forcing offense and defense to be counter-balanced against one-another 90% of the time.
LoL has range and mobility as major, high-impact advantages that can allow a champion to survive long enough to do their job.
It's pretty safe to argue range and especially mobility are even better than raw defense at allowing a champion to survive long enough to do their job when it comes to LoL.
doesn't need nearly the same level of defense as a
to survive the same situation.
its just oppressive how late game in 2 spells he can destroy anyone even a tank. its just silly.
That's...a pretty big exaggeration. Vlad is more sustained-DPS than burst with how tides and his ultimate work to begin with. The situations where Vlad can 2-shot someone are the same situations where Vayne can legitimately 2 shot someone with 2 auto-attacks.
Insanely fed.
Otherwise Vladimir doesn't do notably more or less damage than most mages, marksman, fighters, or assassins.
riot admitted to regretting ever making him and the fact they're letting him run around in this state is just sad.
The issue with Vlad isn't the fact he's tanky DPS, pretty much the entire fighter archetype does that: and fighter/tanks do that 100% of the time.
I'm preeeety sure the issue with Vlad is more an awkward pairing of defensive mechanics.
When it comes to qualities that allow champions to survive long enough to do their job, you have 3 major pillars with:
defense, mobility, and range.
Fighter/tanks use defense, Assassins use mobility, Mages use range pretty much exclusively.
Fighter/assassins use a combination of defense and mobility, marksman generally use a combination of range and mobility.
Vladimir is the rare and awkward paring of defense and range. Which is also what Urgot and Galio and Gragas have.
Generally speaking that paring only seems to feel right when it comes to completely immobile defensive turrets. On characters it's really awkward, and I don't think Riot's really found a solid balance to make that particular pairing work in a good way.