What if Aftershock was based on the user's % resistances?

Get Ogre Here·9/16/2019, 11:59:13 PM·10 votes·7,545 views

For example, you gain 25% armor and MR when it's procced. (Just throwing a random number out there, probably not a good number).

So let's say you have a Maokai with 300 armor and 200 MR, he would temporarily have a net gain of 75 armor and 50 MR, which is fairly useful.

Then let's say you have a Lux with 50 armor and 40 MR, she'll have a net gain of 13 armor and 10 MR, which is significantly less useful, and this would go for all ranged champs who can abuse aftershock. (Lux and Lissandra basically).

The reason I'm proposing to base it on % resistances rather than something like melee/ranged is that I still want champs like Thresh to be able to take Aftershock if they want and not be forced to use Guardian.

Idk, it's just an idea. I know that only like 2 ranged champs ever abuse aftershock at a given time so it's not much of a problem, I just think it's really annoying when it does happen.

34 Comments

MrFawknSunshine9/17/2019, 12:07:48 AM9 votes

yet maokai isnt going to have 300 armor and 200 mr at early levels.

so at early levels when it is the most impact-full for tanks if it scaled on bonus armor/mr as you suggest they will be hurt early in game.

but it already kind does this, its +70arm/mr + 50% of your resistances

so to lower it on base would hurt the ones who need it the most.

i think what it needs is a trade off if you dont do the damage proc with it. so if you dont go in and pop the damage on the enemy which champs like lux would never do. then it has a longer cd , right now its 35secs . if you proc the damage on the enemy with it then it reduces the cool down by 50%

so it rewards champs who go in and engage and need it.

DuskDaUmbreon9/17/2019, 12:41:53 AM3 votes

It'd suck ass in early lane for tanks, then, especially ones in botlane or against opponents with mixed damage.

It makes it useless on Lux and the like (although it probably does nothing to stop Pyke from using it, since I believe he still often builds tank items), but then it also hurts the tanks who use it fairly significantly, since they want the rune to have some tankiness near the beginning and still have a useful rune later.

Tahminatrix 9/17/2019, 12:53:33 AM3 votes

After shock would have to last longer or scale up the longer the champion is in combat with other champs in order to be better for tanks (Change its purpose entirely)

Right now aftershock is literally just designed to be anti burst for 2 seconds which will always be more rewarding for squishier champs that can synergize with it than the tanks that would probably survive those initial 2 seconds anyway.

Right now, the only tanks that you see taking aftershock are supports that cant afford to buy and keep up with tank items or are stuck building support items.

thefatlazycat9/17/2019, 1:51:46 AM3 votes

I personally think that Aftershock should just give a solid, possibly level-scaling amount of %damage reduction, this way it wouldn't be more effective on champions with low armour/mr just due to how they work

BigFBear9/17/2019, 2:02:46 PM2 votes

I play Voli > item 1401 item 3800 item 3111 item 3053

That would make the only rune I can use in jungle totally worthless for me.

ShyImagoghnar9/17/2019, 12:02:11 AM2 votes

yea i think it should be scaling with a hard cap

mages shouldn't be allowed to abuse it

Support Position9/17/2019, 12:11:40 PM1 votes

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Bârd9/17/2019, 7:53:26 PM1 votes

Literally just give us Courage of the Colossus back.

Shahamut9/17/2019, 8:29:13 PM1 votes

What if Aftershock granted a shield that scaled with bonus hp or resist (or both I dunno) and the shock afterward was BIGGER but dealt NO damage and instead slowed?

boricCentaur19/17/2019, 12:05:47 AM1 votes

I think it should be like that. It should be bad early then become good and that would also let others runes like grasp and guardian be played more especially in support.

There also is a small amount of champions like pyke who take it making them have less weakness. Like also I'm sure the players of lux and liss don't like taking a tank rune on a damage champion.

DorkunedAuras9/17/2019, 12:37:23 AM1 votes

It used to work that way. The problem was that certain champions (COUGH Rammus COUGH) abused the hell out of it. Unfortunately, flat has its own issues.

Karn Bishop9/17/2019, 3:41:46 AM1 votes

Easier solution is that ranged champions only get 1/6th of the effect of the keystone along side a new feature that crashes ezreal players every time they try to buy iceborn gauntlet.

ProfDrDeath9/17/2019, 6:12:29 AM1 votes

That still would not help tanks much and just utterly kill the rune.

Aftershock is not attractive for tanks because it gives them resistances, which they already have a plethora off between their base stats and items (remember, tank items were specifically tuned to be more resistance-focused in 7.9).

Saezio9/17/2019, 11:17:33 AM1 votes

25% Armor and MR is nothing, unless the duration was increased to 8-10 seconds or something.