Top lane and population
Are you trying to make a league of legends team? Do you want to go to competitions? Do you have four members and all you need is a top laner? WELL TO BAD BECAUSE TOP LANERS ARE UNICORNS!
Hi, i'm PhantomGG, and I coach league of legends teams for fun and cash, As someone who has been doing this at a semi professorial level for over a year now, I can tell you right now the three leading causes to teams breaking up or never being formed.
1-Drama 2-Schedule 3-YOU CANT FIND A SINGLE FUCKING TOP LANER
Top lane at this point has become a even more disliked role than support, top lane talent is even more rare, as most people don't even know the most basic of concepts of how to teleport, and thus started taking ignite top lane. (which is terrible in team play) But what has caused this great exodus of top laners through out all the elos?
I believe the answer is simple
1-TP overly nerfd 2-Tanks are still useless if you aren't Sion or Ornn (sometimes poppy)

Are the traditional tank top lane picks that come to mind. In this list
Sion is the only champion that is viable for both solo q and for team play, when you go to team play, SOMETIMES you will see a poppy. When it comes to team play, Sion, will sometimes see a ornn or a poppy, maybe even a stray Shen, but even that is rare.
Bottom line, Top laners are no bueno right now?
So what is bueno?
Carries
Some Juggernauts
Mages

Now in the past carries vs tanks should go fifty fifty, depending on how the respective players, chose to play level one, mages would often beat tanks due to our ranging them, and most juggernauts were capable of beating tanks, but often got out valued for tanks often have way better cc and late game stats. So this was a sorta "you beat me early but i beat you late" type trade in play style.
However what's going on with tanks right now, is the vast majority are simply not capable of doing their job, their base stats aren't good enough to allow them to tank, and even after they get their armor items, with everyone and their grandma building
and other factors, the tanky items don't even help that much, and don't even get me started on the true damage/percent health creep, which just makes their life even worse.
Recently we are seeing tank junglers make a come back with champs like
, but for the top lane role, the class is still heavily suffering.
In the past league top lane was played in one of two ways, you were either a carry who permanently split pushed or you were a top laner who took tp, had lots of cc, and would sacrifice cs to go to other lanes and help them out, essentially being a secondary support. With tanks being so heavily nerfd, we are simply removing half of the top lane player population from the role.
If we want top lane main population to increase, than we need to buff the other half of top lane player base that we have essentially completely kicked out of both solo q and in team play.
that is all
Aight lets play top
"1st Game"
Aight just have to manipulate the wave so the jungler can gank
"3rd Game"
Aight just have to play passively because 1 death is going to be the end of me -> gets ganked by the jungler and that is the end of him
"4th Game"
JUNGLER FFS HELP ME!
"5th Game"
Jungler if you don't help me in the next 3 minutes im the inting the game!
"8th Game"
Oh wow 200 damage you clearly deserved that one, oh another 200, and another one, maybe I can enga... ooh nope guess I'm dead haha :)
"11th Game"
Nice now we can do absolutely nothing in laning phase and wait who is getting the jungler on their side, whooo what a game!
"12th Game"
NOOOOOO! FUCK OFF NOT YOU AGAIN!
"13th Game"
"Report Yorick for stealing my lane pls"
"14th Game"
Oh loo... wait... wait wait wait a NORMAL CHAMPION! Finally! Let's have some fun -> Gets camped by the jungler, FUUUUUUUUUUUUUUUUUUUU
isn't viable because any armor means he does 0 damage to you no matter how much ad he buys. And this alone still wasn't cutting it, so conqueror was created. If anything doing too much damage to tanks despite all their resistances and hp is the problem... it's honestly the combo of %hp dps and crit. Yes... crit. If you don't have armor pen... raw ad and attack speed should mean very little. Yet we've seen in recent years where adc's can greedily go 4 crit items and a ga or lifesteal item yet shred 300+ armor tanks. That's without even a teammate with cleaver to cut down some of that armor for them. Therein lies the problem. Well that plus abominations like
yi doing 3k damage with aa, aa, q. Which again... I'd be semi-ok with IF he actually died like a squishy glass cannon should when cc'd. But no... tack on one hp item and use his w to minimize burst when his q is on cd for a whole 2 sec and he takes almost no damage during this time. So, I'm sorry but you are completely off if you think cleaver has anything to do with why tanks aren't viable.