Focused Update: Marksmen Itemization and Crit Work.
Hi everyone,
Maybe some of the view might have seen my old topic. I decided - follow Teridax68's comment - to go for something smoother and cleaner to explain my point. Please feel free to talk about it and specially give me your thoughts about it particularly if you disliked it. I'd like to know why. Thanks beforehand.
I want to do some changes about Marksmen as you already know. It won't be something like what we saw for Season 6. But rather a **focused update** on items. The objective is to **emphasive the constant damage criteria of a Marksman** which allows him to takedown objectives and so **without being able to burst down a squishy**.
• Some of you might think: "They're building full damage why shouldn't they be able to kill other squishies?". In this case you may have the idea of the typical glass cannon. But League of Legends is more about **specialisation according to your class/subclass**. And Marksmen are right now definitely "jacks-of-all-trade" with a tweak since they're good - if not best - at almost anything.
→ We can take a close look at that since they're killing tanks and taking down objectives **faster than any other classes**. The fact that they are able to kill other squishies (i.e., Assassins and Mages) when they should be killed by them in a straight 1v1 - except if ahead - and they're doing so faster than them. Most mages can't take down objectives like them and assassin don't build AS as Marksmen do.
○ I know that Assassins and Mages can build items to allow us to takedown objectives faster (e.g.,
) but they're standalone items, synergize more or less togther and are only effective on a few cases (i.e.
). Whereas
- a burst mage - or
- an artillery mage - picking this up would alter greatly their playstyle which wasn't made around auto-attacking.
○ I won't develop much about Assassins - I'm mostly playing Kayn - but picking AS over AD would reduce their burst drastically and make their counterplay window even bigger. And we all know that some Marksmen are way more assassin-oriented just by building Marksman build. (e.g.,
)
Now let's get to the point: Nota Bene: I don't want to throw out many numbers not only because I don't want my post to be depreciated for numbers. Specially when I did think a lot about how it could work. So - once again - I'd really like to read your thoughts.
• No more Last Whisper itemline We won't need it with what follows.
• Critical Strike damage reduced to 150%, Critical Strikes now ignore 40% Bonus Armor
Crits now ignore bonus armor naturally. I thought about
wouldn't change much it will give an additive 25% to the number (175%) rather than multiplicative.
• Reduced AD for Marksmen itemization
. The objective there is to reduce burst.
** Increase Attack Speed Cap ** AND ** Attack Speed across marksmen itemization** The idea here with both those changes is to emphasive the constant damage aspect. → The damage output will be average but dps-er while not being able to burst as much.
○ I know they can go for Lethality if we nerf AD on those items. But afterall, some of them are already doing it. In fact, they should go for lethality if they want to go bursty. And, if they do so they loose constant damage (for most of them) and won't be able to take down tanks - since they won't be building as much crits. ○ To talk about Death's dance, it wasn't made for Marksmen in the first place but rather for Casters. So we could clear things up like Increase healing on spellcast (both single targeted and aoe) but reduced on auto-attacks. Some marksmen could still make use of it but at least, less than nowadays.
• Add a Grievous Wounds and Giant Slayer item
With the deletion of Last Whisper itemline, they would lost both those unique passives. That's why we need to create new items. I thought about something like
+
and
+
[because the passive synergize well with Attack speed]
Last but not least.
• ** Balancing champions **
Most of them wouldn't be hurt except one who would:
.
With those changes - and maybe by reducing Q ratio and allows it to crit - he'll be able to make a strong
user without denying the Muramana since he doesn't require as much AS as other Marksmen.
** Item changes **
• Rapidfire Cannon & Statik Shiv.
now deals 60-120 damage and deals bonus damage to minions for 120%.** No longer crit.**
The changes is made to give it back its waveclear while not being oppressive to champions (specially squishier targets) through crit. Furthermore it's also allows it to be more distinguishable from Runaan's Hurricane which can crit.
now can crit. Its empowered shot inflicts 40% bonus damage to towers if it's a crit.
This change gives it a burstier pattern but on a single target which is better. I also choose to give it some additional damage to towers if a crit is made.
Thanks for you who read me until the end. Don't hesitate to give your thoughts and give an upvote so I can get more visibility (and even more thoughts about it). Share it with your friends and Marksmen mains!
Thanks again.
EDIT -
(Thanks Shahamut) • Take a look at on-hit builds Enhancing Attack Speed/AS Cap might give more power to On-hit builds. It might need a nerf then.
Update 03.21.18 ▬ Adding item changes section.