Thoughts On Ballancing and why im probalby going to quit leauge soon
Before you read, i know this is a lot of text, but this has been building up inside of my head for a while now and i had to let it out. This is more to players that are heavily invested in league
Iam a D2 Darius OTP and quit playing ranked about 2 months ago. I only play Decay games from now on. I have been playing leauge for over 5 years now, and its getting less funn every patch. Its not that i dont want to play leauge, its just that i cannot enjoy it as i used to. This could be me changing, but i also think its riot ballancing the game in a way that is not funn for most players.
I have a lot of good menories in league and it hurts not being able to enjoy it anymore.
I didnt use any statistiks for this. This is mostly subjective. This is a Darius perspective on the game. Feel free to add your point of view in the comments.
Counterpicks:
Yes counterpicks are important and should always exist. But at this point it has gone a little to far i think. Counterpick Meta is not funn. No one wants to loose game in champ select, or already be at a huge disadvantage, when the game hasnt even started yet.
I get it, for proplay, its way more interesting to watch and there drafting is a huge part of the game.
But for soloq i dont see the funn in it. When the enemy Toplaner locks in something like
or
, you are already way less likely to carry the game, due to how save the enemy laner can play. And if they basicly neutralize you in champ select, they chance of winning a coinflip is already higher, than if they played a proper meele champion.
I am not saying, that there is nothing you can do about Ranged toplaners, but if you ask me the amout of work you have to put into beating them, is unreasonably high, when comparing to meele toplaners.
For Example,
is good against
, but if you are good on Darius, you can beat a Riven, and same aplys for the Riven.
If either Darius or riven makes a small misplay, the other one can capitalize on that, and snowball the lane.
But when facing ranged toplaners, the amount of misplays they have to make in order to die, is a lot higher.
The better Player should winn. Counterpicks should only so much compensate for a skillgap. I think for now they are too effective.
Note on Ranged Toplaners:
For some reason most ranged toplaner have an escape tool. So even if they make a mistake, they have a tool to make up for that mistake.
Some spells are on a reasonable Cooldown, like
E cooldown is 22 at rank 1, but some champs like
or
,
have it on a realy low CD (10,12 sec CD), wich sets it on a way lower cooldown than most engage spells from mele champs, wich tent to be on 18+ sec CD.
Note on Klepto:
Main problem is Kleptomancy on Ranged champs. Their Poke can already be hard to deal with at times, and they are likely to get a CS lead early on and them getting rewarded even more by Klepto, makes it kinda unfair.
Note on Ranged champs and Keystones:
Some Runes have their Variation depending if they are taken by Meele oder Ranged champs. (Fleet, Conq, Graps, Glacial) But somehow other Runes dont have that difference. Klepto on Ranged is the same as on Meles, when Rangeds can use it way more effectively. Phase rush is the same story. A Ranged Champs can always make more use if a move. On top of that, they can obviusly activate it from range, giving them an even bigger advantage. Aftershock has also been a problem on ranged champs in the past. I dont know why riot just disables it for ranged champs, that would have saved us from a lot of trouble. There is a good reason why Ranged champs have lower base movementspeed values. I am not calling for these Runes to get nerfed into oblivion, but for them to be more effective on Meele Champs.
Ballance of scaling champions:
I dont think champs that scale realy good into mid and lategame should be allowed to also have a realy strong early game.
Usually champtions are either strong early, mid or lategame and are not strong in all 3 phases of the game.
is a good example for this. His early game is realy opressive, and if he gets ahead in lane its torture. But the further it goes into the game, the faster he falls of duo to his low range and bad engage. Very strong Early.
But then there are some other champions, like
,
and
. All three of them are very Potent early game, and can beat out any mele toplaner if played right. They Have a Strong early game, and will scale better than any other Toplaner.
I dont think it maks any sense from a gameplay view, to have champs that scale like this: strong Early --> stronger mid --> even stronger lategame. It is NOT funn to play against, knowing that one death will end the lane for you, but when they die, they can always rely on good scaling.
Good Examples for scaling:

Bad Examples for scaling:

Mage Items and MR:
I think mage items ovver too much utility and are too effective.
Mage items vs Bruiser Items:
300 HP,
300 HP,
300 HP,
300HP.
250 HP,
400 HP,
450 HP
Just as in movementspeed values, there again is a good reason why ranged champs have lower base hp than meele champions. I will not explain why, because i think it should be fairly obvious to anyone who is playing the game at a decent level.
Then why do Mage items, that any mage can buy in a dmg oriented build, give more, or just a little less HP than Bruiser items. And while
and
do not stack well together, the Mages items stack very well together, and it is not rare to see 2 or more on the same champion.
A Mage with 600-900 bonus HP is a lot more effecive than a Bruiser with 600-850 bonus HP.
This just gets worse due to the existence of the single best item in the game. 
I think it has the Single best Active in the Game, because i have seen it change the outcome of so many games by itself. It also gives armor, wich scales very well with the tons of bonus HP mages are getting.
CDR is also a big Problem. You can get 40% cdr with just one or two items.
(
+
+20% from runes, or
+20% from runes)
There are a lot of Mage items that have CDR now. A lot more than it used to be. Having 40% CDR used to be a Luxury, that you had to take some downsides for, but nowadays its hard to have less than 30%
three more mage items are a huge problem.
is way too cheap. Compared to bruiser items its way too effecitve. The cheapest powerspike you can get as a bruiser is Black cleaver for 3000 Gold, protobelt is 500 gold less, but still they can oneshot you with it. The power spike is just as good, for a much lower price.
Combining it with Zhonias makes it even more ridiculus, because the HP and armor scale very well together.
it is just too good. For some reason it has 2 very good passives combined in just one item.
Magic pen has always been core on a lot of mages. But since the Item rework they also get Healing reduction for free
gives too much penetraion. Combine that with how much flat penetration exists, and tanks start to look realy squishy.
Note on MR items:
is the only viable option most of the time.
for some reason has 100 HP less than
, making in bad in comparison
Only good on tanky Champs that deal magic dmg.
Basicly dead, because it doesnt stack with steraks.
There are not enough MR items and the options we have are not great.
and
have terrible build paths.
is a terrible item and doesnt do anything for you in lane or mid/lanetgame.
Also these two items have Base reg as a stat, wich doesnt realy make sense. It doesnt make you more tanky, and having more base regen, when your HP pool is like 3k+ is irellevant.
If you compare that with the wide range of armor items, it becomes obvious that something has to be done.
Note on healing reduction:
the amount of healing reduction there is forced riot to buff all champs that rely on healing, to still make them somewhen usefull, even if healing reduction is being build.
That again forces you to get healing reduction every time a healing champ is picked, because if you dont they will be too strong.
It is not funn to have to buy a 800 gold item (
), just to not auto loose to healing champs, nor is it funn to loose, just because your enemy bough an 800 Gold item.
Note on raptors cloak:
Shame it doesnt build into any good items
Teamplay:
I get it, its a team based game, and its more funn in competetive to watch a well coordinated team. But For soloq, the more team oriented gameplay is not funn at all. Solo Carries are rare these days and require way more efford than a few seasons ago. It doesnt feel like the best player decides the game, but the worst player does. If one of your teammates doesnt want to winn, the chances are, you wont winn. Is a game of "who gets the r%%%%%"
Y%%%%%u obv. will climb over time if you play good, but as someone who doesnt want to waste hundreds of hours into league just to get a decent rank, this feels very unrewarding. If iam playing good i want to climb, and not play 300 games to winn 170 of them and climb through that.
Powercreep:
There is too much dmg in the game. Runes giving a lot of damage, wile the defensive ones are a lot weaker than the dmg ones.
It is a oneshot, or get oneshot, wich i dont think is enjoyable.
Note on new releases and reworks:
This falls also under powercreep. Riot has the tendency to make every new champ and rework "better" than the previous, aka overloading the kit to absurd levels, best examples being
,
and
. Even after countless nerfs these champs are still top tier, wich i think says enough for itself.
They dont seem to care if somethng is funn to play against or not.
This leaves older champs
Tank ballancing:
Stop giving tanks more damage. If you want to buff them make them tanky. Tanks, its in the name.
Skinns affecting game ballance:
It probably has always been like this, but i feel like lately riot has gotten too greedy.
is one of the strongest champs in the game and has been like this pretty much since her release.
But since she has a prestige skin and 4 other skinns, she clearly is getting favored by Riot.
was already in a good spot before the buff they gave him. They clearly buffed him to sell the tons of championship chromas they released last year.
was in no need of a buff, but strangely also has a prestige skin.
is getting buffs on pbe the same time a prestige skin is getting added.
Closing words:
i will stick to league at least untill next preseason. I dont want to drop league, but if it gets worse as it did the seasons before, im afrain there is no other way to me.
A lot of my friends in Dia+ recently quit league for similar reasons.