Help with team organization

DefectivDetectiv·6/19/2016, 10:13:53 PM·1 votes·766 views

Greetings. First off, thanks for clicking on my post, it means a lot. Anyway, on to the fun stuff: I'm attempting to put together a team with my 4 friends, and we're having trouble getting a good comp down. I'm just gonna list them by numbers, and tell you each one's strengths and weaknesses.

1 is the most skilled in the team by far, (as long as he gets a champion he's comfortable on, he's pretty much guaranteed to carry the game) he's a mechanically strong player, and his strengths lie mostly in team fighting and shotcalling. He's mained each role at one time or another, and is capable of playing pretty much anything, while also having a really good grasp of the game. He's our team's Bjergsen, but he's not without weaknesses, underestimating the enemy and being unwilling to admit when he's wrong being his Kryptonite. He enjoys playing play making champions, like Lee Sin, Ekko or Orianna.

2 is probably the second most skilled of the team, he's most comfortable on Mages and Casters, while he finds it difficult to hold his own on Tanks or Marksmen. He plays very objective focused rather than glory focused, and is always aware of Dragon/Baron timers and the like. He has great synergy with 1, each covering the other's weaknesses and maximizing their strengths. His main strength is his creativity and objective-focused shotcalling, whereas his greatest flaw is his lack of game knowledge and instincts. He enjoys playing supportive Mages, like Karma and Lulu. He's willing to play anything for the team, with his best roles being mid or support.

3 is the 3rd most skilled of the team, and he enjoys playing anything that he can win with. From Master Yi to Sivir to Teemo, if it wins, he loves it. His greatest strength is his ability to learn new champions quickly, whereas his greatest weakness is his uncanny inability to listen to others. He's played all of the roles aside from Support, with his best being the solo lanes.

4 is about as skilled as 3, if not more so, but it's offset by his poor judgement. He attempts to win the game off of his strong laning phase. He's a mechanically strong player, able to win most lanes he's comfortable in, but he plays a very "me" focused playstyle, often placing kills on a higher priority than objectives, killstealing and generally ignoring other players' input. He has terrible synergy with 3. He's played top, jungle, mid and support, with his only good roles being Top and Jungle, in that order.

5 is the worst on the team, largely because of his lack of technical skill, and the fact that he relies on his team mates for direction. He does best as support, with his ADC ordering him around. He has trouble knowing what to do, and even what items to buy, without outside help. Some of this will go away as he gets better at the game, but not for a while. Has good synergy with 1 & 2. He's played jungle, top and support, with his most comfortable position being jungle, while his best is support.

Based on the above, do you have any suggestions on team positions? Would it be better to have one guaranteed won lane with 1&2 bottom and risk the other lanes losing? Would we all benefit more with 1 as jungler, so he could attempt to get the other lanes fed? What is the ultimate team comp?

Overall rating of each player (10 being good enough for Challenger, 1 being a lowlife intro bot who never wins) 1: 8/10 2: 6.5-7/10 3: 4.5/10 4: 4.6/10 5: 3/10

2 Comments

KillerKell6/19/2016, 11:55:28 PM1 votes

Your most Map Aware Player needs to be your Jungle. It will be his ability to be in the right place to Counter Gank or move for another objective if unable to Counter that will put you over the edge.

If your best player is a Team Fight, as long as the rest of you don't just completely suck at it, you should work a Team Fight Comp. This DOES NOT EXCLUDE the possibility of a Split Push when needed, especially if your Top is really good at it. An example is that Shen is really good in both Team Fights and Split Pushing. You'll more likely 1-4-0 than 1-3-1, but you'll still be able to Split and Team Fight.

With Team Fight being the goal, I'd look for Tank Engage Supports. Braum, Alistar, Leona, Thresh, Taric.

Bringing Oriana or Tank Ekko to Mid is really awesome as well, as your guy can be a Split Push from Mid instead with Ekko, who will still do a ton of damage and get to the back line in Team Fights. That way, since he likes to shot call, he can do the Split instead of Top so he knows his Split Pusher where be where he needs him to be, because that will be him.

Especially in Lower Elo teams crumble to good CC.

So, a Jungle that can move to the right spot, a Mid that can Shot Call and Split, an Engage Tank Support. It's just ADC and Top left.

Looking at Team Fights, I'd be looking at Hurricane ADC's... and thanks to the Buff to Hurricane there are a lot more of those now than 1 Season ago. I look at Ashe for Engage, Trist to melt Turrets and Caitlyn to Siege from further out being a good 3. Lucian and Ezreal if the ADC can pull it off.

In Low Elo I'd look for annoying tops, especially since you guys will be a team so you can cover. Teemo in the right spots, but I'm really talking about the Garen's and Tryndamere's, who fall off at higher levels because Higher Elo kite better and coordinate better. But Low Level, these guys destroy, can all 3 Split if needed, and make a heavy impact in Teams because they can slip to the back lines and delete while still being tanky on the last 2.

So an example would be: Team Fight with 2 Split Option.

Top. Garen. Jungle. Sejuani. Middle. Ekko. Support. Leona. ADC. Ashe.

Looking at that, you have a variety of Hard and Soft CC, you have 4 HUGE Tanks of which 2 can do amazing damage. Garen has an Execute as well. Between Sejuani and Ashe, no one escapes because of all the Freiljord Slows. Leona can Engage or keep Ashe squeaky clean with Peel. Sejuani can Peel if you guys are engaged on as well.

However you get the added benefit of having Garen take TP and Split Top, while Ekko splits bot. This leaves Sej, Leona and Ashe to clear waves in Mid and not let anyone pass through while the Splits happen. These 3 can very well handle a 5 Man Dive while protecting a Turret. So you have that critical part covered.

I'd go Team Fight with a splash of Split built in, I'd be heavier on Tanks but flex Ekko who could build AP as well since you have 3 other Tanks (so he can basically be an Assassin with a get out of jail free on his Ult). This also allows Mid to have flexibility to play Assassins, as you have Support, Top and Jungle all being fairly Tank as well... so he can open up into Zed (still keeps the Split Push theme), Akali, Katarina, Talon or LeBlanc as needed.

Also have a reason, pick Champions that synergize, that work together.

For instance, USUALLY Garen would get kited to death. But now you guys can send Sejuani crashing in, Leona can tag anyone that would CC Garen, and he's Spinning to Win on the Carries face with Ekko hoping around deleting everyone else.

Many variations, but I'd start with something like this and then build upon it from there.

For example, Rek' Sei would do a lot of what Sej can, with greater Map Presence on his Ult. Shen as well. As can a Tanky Hecarim. Already gave a ton of people in Mid. Tryndamere could replace Garen.

So the idea is Bans won't kill your Core Strategy.